public ManagerMap(string mapName, ManagerCamera managerCamera) { _tiles = new List<TileGraphic>(); _tileCollisions = new List<TileCollision>(); _tileEvents = new List<TileEvent>(); _mapName = mapName; _managerCamera = managerCamera; }
public override void LoadContent(Equipment owner, ContentManager content, ManagerMap managerMap, ManagerCamera managerCamera, Entities entities) { base.LoadContent(owner, content, managerMap, managerCamera,entities); AddComponent(new Sprite(ManagerContent.LoadTexture("sword"), 16, 16, new Vector2(0, 0))); AddComponent(new Animation(16,16,2,100)); AddComponent(new Camera(managerCamera)); GuiTexture = content.Load<Texture2D>("sword_gui"); }
public ManagerMap(string mapName, ManagerCamera managerCamera) { _tiles = new List <TileGraphic>(); _tileCollisions = new List <TileCollision>(); _tileEvents = new List <TileEvent>(); _mapName = mapName; _managerCamera = managerCamera; }
public MainForm(ManagerCamera managerCamera) { InitializeComponent(); _camera = managerCamera; //UpdateCameraPositionText(); _tileSelectImages = new List<PictureBox>(); TilePoints = new List<Vector2>(); }
public Equipment(ContentManager content, ManagerMap managerMap, ManagerCamera managerCamera, Entities entities) { _items = new List<Item>(); _content = content; _equipedItem = new Dictionary<ItemSlot, Item>(); _managerMap = managerMap; _managerCamera = managerCamera; _entities = entities; }
public ScreenWorld(ManagerScreen managerScreen) : base(managerScreen) { _managerCamera = new ManagerCamera(); _managerMap = new ManagerMap("newmap", _managerCamera); _entities = new Entities(); _managerEvents = new ManagerEvents(); _managerPlayer = new ManagerPlayer(); //uglyyyyyyy FactoryDeathAnimation.Initailize(_managerCamera); }
public TileGraphic(int xPos, int yPos, int zPos, List<TileFrame> tileFrames, int animationSpeed, string textureName, ManagerCamera managerCamera) { XPos = xPos; YPos = yPos; ZPos = zPos; TileFrames = tileFrames; AnimationSpeed = animationSpeed; TextureName = textureName; _animationIndex = 0; ManagerCamera = managerCamera; }
public ManagerMap(ManagerCamera camera, ManagerMouse managerMouse, MainForm mainForm) { _managerCamera = camera; _managerMouse = managerMouse; _tiles = new Manager.ManagerMap("..", camera); _tileGridTexture = ManagerContent.LoadTexture("tile_mapeditor"); _font = ManagerContent.LoadFont("Font_GUI"); _mainForm = mainForm; _mainForm.btnSave.Click += Save; _mainForm.LoadMap += LoadMap; ManagerInput.FireNewInput += ManagerInputOnFireNewInput; ManagerInput.ThrottleInput = true; }
public Game1() : base() { _managerInput = new ManagerInput(); graphics = new GraphicsDeviceManager(this); Content.RootDirectory = "Content"; this.graphics.PreferredBackBufferHeight = 128; this.graphics.PreferredBackBufferWidth = 160; _managerCamera = new ManagerCamera(); _mainForm = new MainForm(_managerCamera); var thread = new Thread(new ThreadStart(new ThreadStart(RunGUI))); thread.Start(); }
public static void Initailize(ManagerCamera camera) { _camera = camera; }
public Camera(ManagerCamera camera) { _managerCamera = camera; }
public virtual void LoadContent(Equipment owner, ContentManager content, ManagerMap managerMap, ManagerCamera managerCamera, Entities entities) { Owner = owner; }