public void Update() { hudhearts.Update(); hudbombs.Update(); hudkeys.Update(); hudrupees.Update(); hudmap.Update(); hudcurrentitem.Update(); }
public void Update() { hudrupees.Update(); currentDelay++; if (currentDelay == totalDelay) { selectorSprite.Update(); currentDelay = 0; } if (game.currentShopItem.Equals("sword")) { offsetMultiplier = 0; } else if (game.currentShopItem.Equals("heart")) { offsetMultiplier = 1; } else if (game.currentShopItem.Equals("bluepotion")) { offsetMultiplier = 2; } selectorSprite.Y = normalY + offsetMultiplier * selectorOffset; }