public UnityDllPublishCommand()
        {
            var cfg = new DllPublishConfigModel();

            _sourcesDir = cfg.VO.ilDevelopDir;
            _resDir     = FileSystem.CombineDirs(true, cfg.VO.resDir, PathUtil.PlatformDirName, "dll");
            if (false == Directory.Exists(_resDir))
            {
                Directory.CreateDirectory(_resDir);
            }
            OutputAssemblyPath = FileSystem.CombinePaths(_resDir, "ILProject.dll");
        }
Ejemplo n.º 2
0
 private void OnEnable()
 {
     _cfg = new DllPublishConfigModel();
 }