public UnityDllPublishCommand() { var cfg = new DllPublishConfigModel(); _sourcesDir = cfg.VO.ilDevelopDir; _resDir = FileSystem.CombineDirs(true, cfg.VO.resDir, PathUtil.PlatformDirName, "dll"); if (false == Directory.Exists(_resDir)) { Directory.CreateDirectory(_resDir); } OutputAssemblyPath = FileSystem.CombinePaths(_resDir, "ILProject.dll"); }
private void OnEnable() { _cfg = new DllPublishConfigModel(); }