Ejemplo n.º 1
0
        void Recieve(Action<Message> callback)
        {
            try
            {
                var state = new MsgTransmitState
                {
                    Callback = callback,
                    Buffer = new byte[config.BufferSize],
                };

                config.Connection.BeginReceive(state.Buffer,
                    0, config.BufferSize, SocketFlags.None, AfterReceiveMsgCallback, state);
            }
            catch (Exception e)
            {
                Logging.LogUsefulException(e);
                throw;
            }
        }
Ejemplo n.º 2
0
        void Recieve(Action <Message> callback)
        {
            try
            {
                var state = new MsgTransmitState
                {
                    Callback = callback,
                    Buffer   = new byte[config.BufferSize],
                };

                config.Connection.BeginReceive(state.Buffer,
                                               0, config.BufferSize, SocketFlags.None, AfterReceiveMsgCallback, state);
            }
            catch (Exception e)
            {
                Logging.LogUsefulException(e);
                throw;
            }
        }
Ejemplo n.º 3
0
 /// <summary>
 /// 发送消息
 /// </summary>
 /// <param name="msg">消息内容,通过序列化为字节流</param>
 /// <param name="callback"></param>
 public void Send(Message msg, Action<Message> callback)
 {
     var msgContent = msg.ToBytes();
     try
     {
         var state = new MsgTransmitState
         {
             Message = msg,
             Callback = callback
         };
         config.Connection.BeginSend(msgContent, 0,
             Math.Min(msgContent.Length, config.BufferSize),
             0, AfterSendCallBack, state);
     }
     catch (Exception e)
     {
         Logging.LogUsefulException(e);
         throw;
     }
 }
Ejemplo n.º 4
0
        /// <summary>
        /// 发送消息
        /// </summary>
        /// <param name="msg">消息内容,通过序列化为字节流</param>
        /// <param name="callback"></param>
        public void Send(Message msg, Action <Message> callback)
        {
            var msgContent = msg.ToBytes();

            try
            {
                var state = new MsgTransmitState
                {
                    Message  = msg,
                    Callback = callback
                };
                config.Connection.BeginSend(msgContent, 0,
                                            Math.Min(msgContent.Length, config.BufferSize),
                                            0, AfterSendCallBack, state);
            }
            catch (Exception e)
            {
                Logging.LogUsefulException(e);
                throw;
            }
        }