Ejemplo n.º 1
0
        public MainMenu() : base()
        {
            _optionsMenu = new OptionsMenu(this);

            _background       = new FSprite("mainbackground");
            _background.scale = 1.2f * screenHeight / 270f;
            container.AddChild(_background);

            _titleSprites    = new FSprite[3];
            _titleSprites[0] = new FSprite("titlei");
            _titleSprites[1] = new FSprite("titles");
            _titleSprites[2] = new FSprite("titleo");

            for (int i = _titleSprites.Length - 1; !(i < 0); i--)
            {
                _titleSprites[i].x     = screenWidth * 0.5f - ((3 - i) * 40f);
                _titleSprites[i].y     = -screenHeight;
                _titleSprites[i].scale = 2f;

                container.AddChild(_titleSprites[i]);
            }

            _buttons    = new GeneralButton[3];
            _buttons[0] = new GeneralButton(this, "Start", OnWorldSelect);
            _buttons[1] = new GeneralButton(this, "Options", OpenOptions);
            _buttons[2] = new GeneralButton(this, "Quit", OnApplicationQuit);

            _buttons[0].position = new Vector2(0f, 88f - screenHeight * 0.5f);
            _buttons[0].size     = new Vector2(48f, 48f);
            _buttons[1].position = new Vector2(0f, 48f - screenHeight * 0.5f);
            _buttons[1].size     = new Vector2(48f, 16f);
            _buttons[2].position = new Vector2(0f, 24f - screenHeight * 0.5f);
            _buttons[2].size     = new Vector2(48f, 16f);

            for (int index = 0; index < _buttons.Length; index++)
            {
                AddElement(_buttons[index]);
            }

            _worldSelect = new WorldSelect(this);

            _visitDevLog          = new GeneralButton(this, "Wanna See Devlog?", OnVisitDevLog);
            _visitDevLog.position = new Vector2(0f, screenHeight * -0.5f + 24f);
            _visitDevLog.size     = new Vector2(96f, 16f);
            AddElement(_visitDevLog);
        }
Ejemplo n.º 2
0
        public InventoryMenu(PlayerInterface playerInterface) : base(null, true, 0.2f, 0.1f)
        {
            _playerInterface = playerInterface;

            AddElement(new FadePanel(this));

            _itemSlots = new ItemSlot[player.inventorySize];

            for (int index = 0; index < 8f; index++)
            {
                if (player.inventory[index] != null)
                {
                    _itemSlots[index]          = new ItemSlot(this, player.inventory[index]);
                    _itemSlots[index].position =
                        new Vector2(Mathf.Cos(index / 4f * Mathf.PI), Mathf.Sin(index / 4f * Mathf.PI)) * 40f;

                    AddElement(_itemSlots[index]);
                }
            }

            for (int index = 8; index < _itemSlots.Length; index++)
            {
                if (player.inventory[index] != null)
                {
                    _itemSlots[index]          = new ItemSlot(this, player.inventory[index]);
                    _itemSlots[index].position =
                        leftUp + new Vector2(20f, -20f) + new Vector2((index / 8) - 1, -(index % 8)) * 32f;

                    AddElement(_itemSlots[index]);
                }
            }

            _cursorItemContainer = new ItemContainer();
            _inventoryCursor     = new InventoryCursor(this);
            AddElement(_inventoryCursor);

            _exitButton          = new GeneralButton(this, "X", RequestTerminate, false);
            _exitButton.position = rightUp + new Vector2(-24f, -24f);
            _exitButton.size     = new Vector2(16f, 16f);
            AddElement(_exitButton);
        }
Ejemplo n.º 3
0
        public PauseMenu(LoopFlow pauseTarget) : base(null, true, 0.5f, 0.5f)
        {
            _pauseTarget = pauseTarget;

            _optionsMenu = new OptionsMenu(this);

            AddElement(new FadePanel(this));

            _cinematicEdge = new FSprite[2];
            for (int index = 0; index < _cinematicEdge.Length; index++)
            {
                _cinematicEdge[index] = new FSprite("pixel");

                _cinematicEdge[index].width = Futile.screen.width;
                _cinematicEdge[index].color = Color.black;
                _cinematicEdge[index].y     = Futile.screen.halfHeight * (index > 0 ? 1f : -1f);
            }

            container.AddChild(_cinematicEdge[0]);
            container.AddChild(_cinematicEdge[1]);

            _buttons    = new GeneralButton[3];
            _buttons[0] = new GeneralButton(this, "Resume", RequestTerminate);
            _buttons[1] = new GeneralButton(this, "To Menu", BackToMenu);
            _buttons[2] = new GeneralButton(this, "Options", OpenOptions);

            for (int index = 0; index < _buttons.Length; index++)
            {
                _buttons[index].size = new Vector2(48f, 16f);
                AddElement(_buttons[index]);
            }

            _buttons[0].position = MenuFlow.rightDown + Vector2.right * -30f;
            _buttons[1].position = MenuFlow.leftDown + Vector2.right * 30f;
            _buttons[2].position = MenuFlow.leftDown + Vector2.right * 90f;

            if (_onPauseAudio == null)
            {
                _onPauseAudio = Resources.Load <AudioClip>("SoundEffects/UIMetalHit");
            }
        }
Ejemplo n.º 4
0
        public WorldSelect(MainMenu menu) : base(menu)
        {
            _worldNames = new string[WorldNumber];
            _worldPaths = new string[WorldNumber];

            _worldSelects = new GeneralButton[WorldNumber];

            for (int index = 0; index < WorldNumber; index++)
            {
                string worldName = "World_" + index;
                string worldPath = "SaveData/" + worldName + ".dat";

                _worldNames[index] = worldName;
                _worldPaths[index] = worldPath;

                _worldSelects[index]          = new GeneralButton(menu, "World_#", delegate { menu.OnGameStart(worldPath); });
                _worldSelects[index].position = new Vector2(-MenuFlow.screenWidth * 0.5f + 40f + index * 64f, 144f - MenuFlow.screenHeight * 0.5f);
                _worldSelects[index].size     = new Vector2(48f, 48f);

                AddElement(_worldSelects[index]);
            }
        }