/// <summary> /// Gets the normalized angle in degree. /// </summary> /// <returns>The normalized angle.</returns> /// <param name="_vector">Vector.</param> public static float GetNormalizedVectorAngle(Vector3 _vector) { return(MathTools.NormalizeAngle(GetVectorAngleInDegree(_vector))); }
public static float CourseDeviation(Quaternion _origin, Quaternion _target) { Quaternion _diff = Quaternion.Inverse(_origin) * _target; return(Mathf.Abs(MathTools.EulerToSigned(_diff.eulerAngles).y)); }