/// <summary>
 /// Gets the normalized angle in degree.
 /// </summary>
 /// <returns>The normalized angle.</returns>
 /// <param name="_vector">Vector.</param>
 public static float GetNormalizedVectorAngle(Vector3 _vector)
 {
     return(MathTools.NormalizeAngle(GetVectorAngleInDegree(_vector)));
 }
        public static float CourseDeviation(Quaternion _origin, Quaternion _target)
        {
            Quaternion _diff = Quaternion.Inverse(_origin) * _target;

            return(Mathf.Abs(MathTools.EulerToSigned(_diff.eulerAngles).y));
        }