public PlanetTextureGenerator()
		{
			noiseGenerator					= new PlanetNoiseGenerator();
			
			diffusePreview					= new Texture2D( previewWidth, previewHeight, TextureFormat.ARGB32, false );
			diffusePreview.hideFlags		= HideFlags.HideAndDontSave;
			normalPreview					= new Texture2D( previewWidth, previewHeight, TextureFormat.ARGB32, false );
			normalPreview.hideFlags			= HideFlags.HideAndDontSave;
			illuminationPreview				= new Texture2D( previewWidth, previewHeight, TextureFormat.ARGB32, false );
			illuminationPreview.hideFlags	= HideFlags.HideAndDontSave;
			cloudPreview					= new Texture2D( previewWidth, previewHeight, TextureFormat.ARGB32, false );
			cloudPreview.hideFlags			= HideFlags.HideAndDontSave;
		}
        public PlanetTextureGenerator()
        {
            noiseGenerator = new PlanetNoiseGenerator();

            diffusePreview                = new Texture2D(previewWidth, previewHeight, TextureFormat.ARGB32, false);
            diffusePreview.hideFlags      = HideFlags.HideAndDontSave;
            normalPreview                 = new Texture2D(previewWidth, previewHeight, TextureFormat.ARGB32, false);
            normalPreview.hideFlags       = HideFlags.HideAndDontSave;
            illuminationPreview           = new Texture2D(previewWidth, previewHeight, TextureFormat.ARGB32, false);
            illuminationPreview.hideFlags = HideFlags.HideAndDontSave;
            cloudPreview           = new Texture2D(previewWidth, previewHeight, TextureFormat.ARGB32, false);
            cloudPreview.hideFlags = HideFlags.HideAndDontSave;
        }