public PlanetTextureGenerator() { noiseGenerator = new PlanetNoiseGenerator(); diffusePreview = new Texture2D( previewWidth, previewHeight, TextureFormat.ARGB32, false ); diffusePreview.hideFlags = HideFlags.HideAndDontSave; normalPreview = new Texture2D( previewWidth, previewHeight, TextureFormat.ARGB32, false ); normalPreview.hideFlags = HideFlags.HideAndDontSave; illuminationPreview = new Texture2D( previewWidth, previewHeight, TextureFormat.ARGB32, false ); illuminationPreview.hideFlags = HideFlags.HideAndDontSave; cloudPreview = new Texture2D( previewWidth, previewHeight, TextureFormat.ARGB32, false ); cloudPreview.hideFlags = HideFlags.HideAndDontSave; }
public PlanetTextureGenerator() { noiseGenerator = new PlanetNoiseGenerator(); diffusePreview = new Texture2D(previewWidth, previewHeight, TextureFormat.ARGB32, false); diffusePreview.hideFlags = HideFlags.HideAndDontSave; normalPreview = new Texture2D(previewWidth, previewHeight, TextureFormat.ARGB32, false); normalPreview.hideFlags = HideFlags.HideAndDontSave; illuminationPreview = new Texture2D(previewWidth, previewHeight, TextureFormat.ARGB32, false); illuminationPreview.hideFlags = HideFlags.HideAndDontSave; cloudPreview = new Texture2D(previewWidth, previewHeight, TextureFormat.ARGB32, false); cloudPreview.hideFlags = HideFlags.HideAndDontSave; }