WithTargetState() public method

public WithTargetState ( IActuator actuator, ComponentState state ) : Frame
actuator IActuator
state ComponentState
return Frame
        public override void Start()
        {
            if (_actuator.Actuators.Count < 2)
            {
                return;
            }

            Frames.Clear();

            var orderedActuators = new List<IStateMachine>(_actuator.Actuators);
            if (!_isForward)
            {
                orderedActuators.Reverse();
            }

            double frameLength = _duration.TotalMilliseconds/(orderedActuators.Count - 1);

            for (int i = 0; i < orderedActuators.Count; i++)
            {
                var actuator = orderedActuators[i];
                var offset = TimeSpan.FromMilliseconds(frameLength * i);

                WithFrame(new Frame().WithTargetState(actuator, _targetState).WithStartTime(offset));
            }

            var lastFrame = new Frame().WithStartTime(_duration);
            foreach (var actuator in _actuator.Actuators)
            {
                lastFrame.WithTargetState(actuator, _targetState);
            }

            WithFrame(lastFrame);
            base.Start();
        }
        public override void Start()
        {
            if (_actuator.Actuators.Count < 2)
            {
                return;
            }

            Frames.Clear();

            var orderedActuators = new List <IStateMachine>(_actuator.Actuators);

            if (!_isForward)
            {
                orderedActuators.Reverse();
            }

            double frameLength = _duration.TotalMilliseconds / (orderedActuators.Count - 1);

            for (int i = 0; i < orderedActuators.Count; i++)
            {
                var actuator = orderedActuators[i];
                var offset   = TimeSpan.FromMilliseconds(frameLength * i);

                WithFrame(new Frame().WithTargetState(actuator, _targetState).WithStartTime(offset));
            }

            var lastFrame = new Frame().WithStartTime(_duration);

            foreach (var actuator in _actuator.Actuators)
            {
                lastFrame.WithTargetState(actuator, _targetState);
            }

            WithFrame(lastFrame);
            base.Start();
        }