static int Save(IntPtr L)
 {
     LuaScriptMgr.CheckArgsCount(L, 2);
     Games.Module.Wars.WarRecordIO obj  = (Games.Module.Wars.WarRecordIO)LuaScriptMgr.GetNetObjectSelf(L, 1, "Games.Module.Wars.WarRecordIO");
     Games.Module.Wars.WarOverData arg0 = (Games.Module.Wars.WarOverData)LuaScriptMgr.GetNetObject(L, 2, typeof(Games.Module.Wars.WarOverData));
     obj.Save(arg0);
     return(0);
 }