public static void HandleFight(int fromClient, Packet packet) { int clientIDCheck = packet.ReadInt(); if (fromClient != clientIDCheck) { Console.WriteLine($"Player with ID: \"{fromClient}\" has assumed the wrong client ID: \"{clientIDCheck}\"!"); } Player player = Server.clients[fromClient].Player; HexCoordinates coordinates = packet.ReadHexCoordinates(); if (GameLogic.PlayerInRange(coordinates, player)) { GameLogic.Fight(player, coordinates); ServerSend.BroadcastFight(player, coordinates); Console.WriteLine("Player: " + player.Name + "of tribe" + player.Tribe.Id.ToString() + " successfully fought a building at " + coordinates.ToString() + "."); } else { Console.WriteLine("Player: " + player.Name + "of tribe" + player.Tribe.Id.ToString() + " failed to fight a building at " + coordinates.ToString() + "."); } }