Ejemplo n.º 1
0
        public static void HandleChangeTroopRecipeOfBarracks(int fromClient, Packet packet)
        {
            int clientIDCheck = packet.ReadInt();

            if (fromClient != clientIDCheck)
            {
                Console.WriteLine($"Player with ID: \"{fromClient}\" has assumed the wrong client ID: \"{clientIDCheck}\"!");
            }

            Player         player    = Server.clients[fromClient].Player;
            HexCoordinates barracks  = packet.ReadHexCoordinates();
            TroopType      troopType = (TroopType)packet.ReadByte();

            if (GameLogic.PlayerInRange(barracks, player))
            {
                if (GameLogic.ChangeTroopRecipeOfBarracks(barracks, troopType))
                {
                    ServerSend.BroadcastChangeTroopRecipeOfBarracks(barracks, troopType);
                }
            }
        }