protected override void LoadContent() { spriteBatch = new SpriteBatch(GraphicsDevice); spiralMover = new SpiralMover(Content.Load <Texture2D>("Textures/Square"), Vector2.Zero); }
protected override void LoadContent() { spriteBatch = new SpriteBatch(GraphicsDevice); spiralMover = new SpiralMover(Content.Load<Texture2D>("Textures/Square"), Vector2.Zero); }