Ejemplo n.º 1
0
        /// <summary>
        /// Обновление состояния
        /// </summary>
        private void Update()
        {
            ProcessingKeystrokes();

            switch (StateOfGame)
            {
            case StateOfGame.Menu:
                menu.Update();
                break;

            case StateOfGame.Game:
                level.Update();
                break;

            case StateOfGame.GameOver:
                gameOver.Update();
                break;
            }
        }
Ejemplo n.º 2
0
        // This is updating the game
        public void Update(float deltaTime)
        {
            this.deltaTime = deltaTime;

            if (level.IsActive())
            {
                level.Update(deltaTime);
            }
            else
            {
                // Loading the new level when the last one finished

                switch (level.LoadLevel())
                {
                case "01":
                    level01 = new Level01();
                    level   = level01;
                    level.Active();
                    level.Init();
                    break;

                case "win":
                    winLevel = new WinLevel();
                    level    = winLevel;
                    level.Active();
                    level.Init();
                    break;

                case "lose":
                    loseLevel = new LoseLevel();
                    level     = loseLevel;
                    level.Active();
                    level.Init();
                    break;

                case "start":
                    startLevel = new StartLevel();
                    level      = startLevel;
                    level.Active();
                    level.Init();
                    break;

                case "02":
                    level02 = new Level02();
                    level   = level02;
                    level.Active();
                    level.Init();
                    break;

                case "load":
                    loadLevel = new LoadImagesLevel();
                    level     = loadLevel;
                    level.Active();
                    level.Init();
                    break;
                }
            }
            timer += deltaTime;
            if (timer >= 1)
            {
                fps    = frames;
                frames = 0;
                timer -= 1;
            }
            frames++;
        }