Ejemplo n.º 1
0
        static void Main(string[] args)
        {
            Map map = new Map(8, 5);

            try
            {
                Path path = new Path(
                    new[] {
                    new MapLocation(0, 2, map),
                    new MapLocation(1, 2, map),
                    new MapLocation(2, 2, map),
                    new MapLocation(3, 2, map),
                    new MapLocation(4, 2, map),
                    new MapLocation(5, 2, map),
                    new MapLocation(6, 2, map),
                    new MapLocation(7, 2, map)
                });

                IInvader[] invaders =
                {
                    new FastInvader(path),
                    new StrongInvader(path),
                    new BasicInvader(path),
                    new ShieldedInvader(path),
                    new ResurrectingInvader(path)
                };

                Tower[] towers =
                {
                    new SniperTower(new MapLocation(1,    3, map)),
                    new PowerTower(new MapLocation(3,     3, map)),
                    new LongRangeTower(new MapLocation(5, 4, map)),
                };

                Level level = new Level(invaders)
                {
                    Towers = towers
                };

                bool playerWon = level.Play();
                Console.WriteLine("Player " + (playerWon ? "Won" : "Lost"));
            }
            catch (OutOfBoundsException ex)
            {
                Console.WriteLine(ex.Message);
            }
            catch (TreehouseDefenseException)
            {
                Console.WriteLine("Unhandled TreehouseDefense Exception");
            }
            catch (Exception ex)
            {
                Console.WriteLine("Unhandled Exception: " + ex);
            }
        }
Ejemplo n.º 2
0
        public static void Main(string[] args)
        {
            Map map = new Map(8, 5);

            /*
             * Point x = new MapLocation(4, 2);
             *
             * map.OnMap(new MapLocation(0, 0));
             *
             * bool isOnMap = map.OnMap(x);
             *
             * // Type checking
             * Console.WriteLine(x is MapLocation); // true
             * Console.WriteLine(x is Point); // true
             *
             * Point point = new Point(0, 0);
             * // point is not a MapLocation
             * Console.WriteLine(point is MapLocation); // false
             */

            try
            {
                Path path = new Path(
                    new[] {
                    new MapLocation(0, 2, map),
                    new MapLocation(1, 2, map),
                    new MapLocation(2, 2, map),
                    new MapLocation(3, 2, map),
                    new MapLocation(4, 2, map),
                    new MapLocation(5, 2, map),
                    new MapLocation(6, 2, map),
                    new MapLocation(7, 2, map)
                }
                    );

                MapLocation location = new MapLocation(0, 2, map);
                if (path.IsOnPath(location))
                {
                    Console.WriteLine(location + " is on the path");
                    return;
                }

                IInvader[] invaders =
                {
                    new FastInvader(path),
                    new BasicInvader(path),
                    new ShieldedInvader(path),
                    new StrongInvader(path),
                    new ResurrectingInvader(path)
                };

                Tower[] towers =
                {
                    new Tower(new MapLocation(1,       3, map)),
                    new SniperTower(new MapLocation(3, 3, map)),
                    new LaserTower(new MapLocation(5,  3, map))
                };

                Level level = new Level(invaders)
                {
                    Towers = towers
                };

                bool playerWon = level.Play();

                Console.WriteLine("Player " + (playerWon ? " won!" : " lost!"));

                // Invader invader = new Invader(path);
                // MapLocation location = new MapLocation(0, 0, map);

                // MapLocation mapLocation = new MapLocation(20, 20, map);

                /*
                 * MapLocation location = path.GetLocationAt(0);
                 * if (location != null)
                 * {
                 *  Console.WriteLine(location.X + "," + location.Y);
                 * }
                 */
            }
            catch (OutOfBoundsException ex)
            {
                Console.WriteLine(ex.Message);
            }
            catch (GameException)
            {
                Console.WriteLine("Unhandled GameException");
            }
            // Catching general exceptions should only be done in the main method
            catch (Exception)
            {
                // Console.WriteLine("That map location is not on the map");
                // Console.WriteLine(ex.Message);
                Console.WriteLine("Unhandled Exception");
            }
        }