/// <summary> /// Setup on destroy /// </summary> private void OnDestroy() { if (m_editorUtils != null) { m_editorUtils.Dispose(); } }
/// <summary> /// Setup on destroy /// </summary> private void OnDestroy() { m_editorUtils?.Dispose(); }
/// <summary> /// Setup on destroy /// </summary> private void OnDestroy() { if (m_editorUtils != null) { m_editorUtils.Dispose(); } }
/// <summary> /// Setup on destroy /// </summary> private void OnDestroy() { m_editorUtils?.Dispose(); }