void gfm_GetFriendsMap_Complete(object sender, GetFriendsMapEventArgs e) { EdgeMap = e.Result; BuildFlockGraph(); GetFlockLayout(); }
void gfm_GetFriendsMap_Complete(object sender, GetFriendsMapEventArgs e) { }
void gfm_GetFriendsMap_Complete(object sender, GetFriendsMapEventArgs e) { EdgeMap = e.Result; BuildFlockGraph(); GetFlockLayout(); }
void gfm_GetFriendsMap_Complete(object sender, GetFriendsMapEventArgs e) { }