public void SetNodePosition(ModelBone bone) { this.node.LinkWith(bone, LinkType.Position | LinkType.Rotation); this.bb = null; }
public void SetBoundingBox(BoundingBox bb) { this.node.LinkWith(null); this.bb = bb; }
public void SetNodePosition(ModelBone bone) { this.node.LinkWith(bone, LinkType.Position | LinkType.Rotation); this.bb = null; }
public void Reset() { content.Reset(); entities.Clear(); models.Clear(); materials.Entries.Clear(); bb = null; entities.Add(node); if (OnReset != null) { OnReset(this, new ResetEventArgs()); } }
public void SetBoundingBox(BoundingBox bb) { this.node.LinkWith(null); this.bb = bb; }