void Start() { gameOver = false; tutorialManager = this; colorHudInstance = ColorHUD.instance; LoadFirst(); //Invoke("CheckLastMinion", 1); }
void Start() { instance = this; colorHudInstance = ColorHUD.instance; StartCoroutine(SpawnManager1()); firstSpawnPoint = 0; lastSpawnPoint = Map.height; tutoInstance = GetComponent <TutorialManager>(); tutoInstance.numWaves = waves.Length; //per que el tutorial manager sapiga el numero de waves que hi ha lastMinionDead = true; }
private void Start() { instance = this; }