private void HideHpBar()
 {
     if (entityHPBar)
     {
         GameEntry.Event.Fire(this, HideEntityInLevelEventArgs.Create(entityHPBar.Id));
         loadedHPBar = false;
         entityHPBar = null;
     }
 }
 private void OnLoadHpBarSuccess(Entity entity)
 {
     entityHPBar = entity.Logic as EntityHPBar;
     if (IsDead || !Available)
     {
         HideHpBar();
     }
     else
     {
         entityHPBar.UpdateHealth(hp / MaxHP);
     }
 }