private void HideHpBar() { if (entityHPBar) { GameEntry.Event.Fire(this, HideEntityInLevelEventArgs.Create(entityHPBar.Id)); loadedHPBar = false; entityHPBar = null; } }
private void OnLoadHpBarSuccess(Entity entity) { entityHPBar = entity.Logic as EntityHPBar; if (IsDead || !Available) { HideHpBar(); } else { entityHPBar.UpdateHealth(hp / MaxHP); } }