Ejemplo n.º 1
0
        internal void Fill(Room Room)
        {
            this.Id = Room.RoomId;
            this.Name = Room.Name;
            this.Description = Room.Description;
            this.Owner = Room.Owner;
            this.Category = Room.Category;
            this.State = Room.State;
            this.UsersNow = Room.UsersNow;
            this.UsersMax = Room.UsersMax;
            this.ModelName = Room.ModelName;
            this.Score = Room.Score;

            this.Tags = new List<string>();
            foreach (string tag in Room.Tags.ToArray())
                this.Tags.Add(tag);
            this.AllowPets = Room.AllowPets;
            this.AllowPetsEating = Room.AllowPetsEating;
            this.AllowWalkthrough = Room.AllowWalkthrough;
            this.Hidewall = Room.Hidewall;
            this.Password = Room.Password;
            this.Event = Room.Event;
            this.Wallpaper = Room.Wallpaper;
            this.Floor = Room.Floor;
            this.Landscape = Room.Landscape;
            this.FloorThickness = Room.FloorThickness;
            this.WallThickness = Room.WallThickness;
            this.GroupID = Room.Group != null ? Room.Group.ID : 0;

            mModel = FirewindEnvironment.GetGame().GetRoomManager().GetModel(ModelName, Id);
        }