Ejemplo n.º 1
0
    // Use this for initialization
    void Start()
    {        
        refTransform = new GameObject().transform;
        refTransform.parent = part.transform;
        refTransform.rotation = Quaternion.LookRotation(vessel.ReferenceTransform.up, -vessel.ReferenceTransform.forward);
        shipHeading = new Firespitter.ShipHeading(refTransform);

        needle = base.internalProp.FindModelTransform(needleName);
    }
Ejemplo n.º 2
0
    // Use this for initialization
    void Start()
    {
        refTransform          = new GameObject().transform;
        refTransform.parent   = part.transform;
        refTransform.rotation = Quaternion.LookRotation(vessel.ReferenceTransform.up, -vessel.ReferenceTransform.forward);
        shipHeading           = new Firespitter.ShipHeading(refTransform);

        needle = base.internalProp.FindModelTransform(needleName);
    }
Ejemplo n.º 3
0
    // Use this for initialization
    void Start()
    {
        buttonObjectNames = new string[4] {
            button1, button2, button3, button4
        };
        //actionGroupList = new ActionGroupList(vessel);

        for (int i = 0; i < numButtons; i++)
        {
            GameObject buttonObject = base.internalProp.FindModelTransform(buttonObjectNames[i]).gameObject;
            FSgenericButtonHandlerID buttonHandler = buttonObject.AddComponent <FSgenericButtonHandlerID>();
            buttonHandler.ID = i;
            buttonHandler.mouseDownFunction = buttonClick;
        }

        targetScript          = base.internalProp.FindModelComponent <FSmonitorScript>();
        targetScript.textMode = FSmonitorScript.TextMode.singleString;

        textArray = new string[linesPerPage];
        for (int i = 0; i < textArray.Length; i++)
        {
            textArray[i] = "";
        }

        buttonArray = new bool[numButtons];
        for (int i = 0; i < buttonArray.Length; i++)
        {
            buttonArray[i] = false;
        }

        // action group numbers
        gearGroupNumber  = BaseAction.GetGroupIndex(KSPActionGroup.Gear);
        brakeGroupNumber = BaseAction.GetGroupIndex(KSPActionGroup.Brakes);
        SASGroupNumber   = BaseAction.GetGroupIndex(KSPActionGroup.SAS);
        lightGroupNumber = BaseAction.GetGroupIndex(KSPActionGroup.Light);

        useInfoPopup = getInfoPopupObject();

        menuState = menuSplashScreen;

        refTransform          = new GameObject().transform;
        refTransform.parent   = part.transform;
        refTransform.rotation = Quaternion.LookRotation(vessel.ReferenceTransform.up, -vessel.ReferenceTransform.forward);
        shipHeadingTool       = new Firespitter.ShipHeading(refTransform);
    }
Ejemplo n.º 4
0
    void Start()
    {
        refTransform          = new GameObject().transform;
        refTransform.parent   = part.transform;
        refTransform.rotation = Quaternion.LookRotation(vessel.ReferenceTransform.up, -vessel.ReferenceTransform.forward);
        shipHeading           = new Firespitter.ShipHeading(refTransform);

        try // overdoing the error protection a bit just because I can't be sure the renderer will be valid
        {
            Transform innerDiscTransform = base.internalProp.FindModelTransform(innerDiscName);
            if (innerDiscTransform != null)
            {
                innerDisc = innerDiscTransform.gameObject;
                discMat   = innerDisc.renderer.material;
            }
        }
        catch
        {
            Debug.Log("FSartificialHorizon: Can't find object, or its material: " + innerDiscName);
        }

        if (discMat == null)
        {
            useOffset = false;
            Debug.Log("FSartificialHorizon: Couldn't find disc material");
        }

        if (useOffset)
        {
            testButton         = base.internalProp.FindModelTransform(testButtonName).gameObject;
            minusButton        = base.internalProp.FindModelTransform(minusButtonName).gameObject;
            plusButton         = base.internalProp.FindModelTransform(plusButtonName).gameObject;
            testButtonHandler  = testButton.AddComponent <FSgenericButtonHandler>();
            minusButtonHandler = minusButton.AddComponent <FSgenericButtonHandler>();
            plusButtonHandler  = plusButton.AddComponent <FSgenericButtonHandler>();
            testButtonHandler.mouseDownFunction  = testCageToggle;
            minusButtonHandler.mouseDownFunction = cageMinus;
            plusButtonHandler.mouseDownFunction  = cagePlus;
        }

        needle = base.internalProp.FindModelTransform(outerRingName);
    }
Ejemplo n.º 5
0
    void Start()
    {
        refTransform = new GameObject().transform;
        refTransform.parent = part.transform;
        refTransform.rotation = Quaternion.LookRotation(vessel.ReferenceTransform.up, -vessel.ReferenceTransform.forward);
        shipHeading = new Firespitter.ShipHeading(refTransform);

        try // overdoing the error protection a bit just because I can't be sure the renderer will be valid
        {
            Transform innerDiscTransform = base.internalProp.FindModelTransform(innerDiscName);
            if (innerDiscTransform != null)
            {
                innerDisc = innerDiscTransform.gameObject;
                discMat = innerDisc.renderer.material;
            }
        }
        catch
        {
            Debug.Log("FSartificialHorizon: Can't find object, or its material: " + innerDiscName);
        }

        if (discMat == null)
        {
            useOffset = false;
            Debug.Log("FSartificialHorizon: Couldn't find disc material");
        }

        if (useOffset)
        {
            testButton = base.internalProp.FindModelTransform(testButtonName).gameObject;
            minusButton = base.internalProp.FindModelTransform(minusButtonName).gameObject;
            plusButton = base.internalProp.FindModelTransform(plusButtonName).gameObject;
            testButtonHandler = testButton.AddComponent<FSgenericButtonHandler>();
            minusButtonHandler = minusButton.AddComponent<FSgenericButtonHandler>();
            plusButtonHandler = plusButton.AddComponent<FSgenericButtonHandler>();
            testButtonHandler.mouseDownFunction = testCageToggle;
            minusButtonHandler.mouseDownFunction = cageMinus;
            plusButtonHandler.mouseDownFunction = cagePlus;            
        }

        needle = base.internalProp.FindModelTransform(outerRingName);                        
    }
Ejemplo n.º 6
0
    //public float getRoll()
    //{
    //    rollLevel.rotation = Quaternion.LookRotation(refDirection.forward, worldUp);
    //    float result = rollLevel.localRotation.eulerAngles.z;
    //    if (result > 180f) result -= 360f;
    //    return result;
    //}

    //public float getPitch()
    //{
    //    //pitchLevel.position = refDirection.position;
    //    pitchLevel.rotation = Quaternion.LookRotation(refDirection.right, worldUp);
    //    float result = pitchLevel.localRotation.eulerAngles.z;
    //    if (result > 180f) result -= 360f;
    //    return result;
    //}

    // Use this for initialization
    void Start()
    {
        //rollLevel = new GameObject().transform;
        //rollLevel.transform.parent = refDirection;
        //rollLevel.localPosition = Vector3.zero;
        //pitchLevel = new GameObject().transform;
        //pitchLevel.transform.parent = refDirection;
        //pitchLevel.localPosition = Vector3.zero;
        refTransform          = new GameObject().transform;
        refTransform.parent   = part.transform;
        refTransform.rotation = Quaternion.LookRotation(vessel.ReferenceTransform.up, -vessel.ReferenceTransform.forward);
        shipHeading           = new Firespitter.ShipHeading(refTransform);

        if (useOffset)
        {
            testButton         = base.internalProp.FindModelTransform(testButtonName).gameObject;
            minusButton        = base.internalProp.FindModelTransform(minusButtonName).gameObject;
            plusButton         = base.internalProp.FindModelTransform(plusButtonName).gameObject;
            testButtonHandler  = testButton.AddComponent <FSgenericButtonHandler>();
            minusButtonHandler = minusButton.AddComponent <FSgenericButtonHandler>();
            plusButtonHandler  = plusButton.AddComponent <FSgenericButtonHandler>();
            testButtonHandler.mouseDownFunction  = testCageToggle;
            minusButtonHandler.mouseDownFunction = cageMinus;
            plusButtonHandler.mouseDownFunction  = cagePlus;

            discMat = innerDisc.renderer.material;
        }

        needle = base.internalProp.FindModelTransform(outerRingName);

        innerDisc = base.internalProp.FindModelTransform(innerDiscName).gameObject;
        if (discMat == null)
        {
            useOffset = false;
            //Debug.Log("FSartificialHorizon: Couldn't find disc material");
        }
    }
Ejemplo n.º 7
0
    //public float getRoll()
    //{
    //    rollLevel.rotation = Quaternion.LookRotation(refDirection.forward, worldUp);
    //    float result = rollLevel.localRotation.eulerAngles.z;
    //    if (result > 180f) result -= 360f;
    //    return result;
    //}
    //public float getPitch()
    //{
    //    //pitchLevel.position = refDirection.position;
    //    pitchLevel.rotation = Quaternion.LookRotation(refDirection.right, worldUp);
    //    float result = pitchLevel.localRotation.eulerAngles.z;
    //    if (result > 180f) result -= 360f;
    //    return result;
    //}
    // Use this for initialization
    void Start()
    {
        //rollLevel = new GameObject().transform;
        //rollLevel.transform.parent = refDirection;
        //rollLevel.localPosition = Vector3.zero;
        //pitchLevel = new GameObject().transform;
        //pitchLevel.transform.parent = refDirection;
        //pitchLevel.localPosition = Vector3.zero;
        refTransform = new GameObject().transform;
        refTransform.parent = part.transform;
        refTransform.rotation = Quaternion.LookRotation(vessel.ReferenceTransform.up, -vessel.ReferenceTransform.forward);
        shipHeading = new Firespitter.ShipHeading(refTransform);

        if (useOffset)
        {
            testButton = base.internalProp.FindModelTransform(testButtonName).gameObject;
            minusButton = base.internalProp.FindModelTransform(minusButtonName).gameObject;
            plusButton = base.internalProp.FindModelTransform(plusButtonName).gameObject;
            testButtonHandler = testButton.AddComponent<FSgenericButtonHandler>();
            minusButtonHandler = minusButton.AddComponent<FSgenericButtonHandler>();
            plusButtonHandler = plusButton.AddComponent<FSgenericButtonHandler>();
            testButtonHandler.mouseDownFunction = testCageToggle;
            minusButtonHandler.mouseDownFunction = cageMinus;
            plusButtonHandler.mouseDownFunction = cagePlus;

            discMat = innerDisc.renderer.material;
        }

        needle = base.internalProp.FindModelTransform(outerRingName);

        innerDisc = base.internalProp.FindModelTransform(innerDiscName).gameObject;
        if (discMat == null)
        {
            useOffset = false;
            //Debug.Log("FSartificialHorizon: Couldn't find disc material");
        }
    }
Ejemplo n.º 8
0
    // Use this for initialization
    void Start()
    {
        buttonObjectNames = new string[4] {button1,button2,button3,button4};
        //actionGroupList = new ActionGroupList(vessel);

        for (int i = 0; i < numButtons; i++)
        {
            GameObject buttonObject = base.internalProp.FindModelTransform(buttonObjectNames[i]).gameObject;
            FSgenericButtonHandlerID buttonHandler = buttonObject.AddComponent<FSgenericButtonHandlerID>();
            buttonHandler.ID = i;
            buttonHandler.mouseDownFunction = buttonClick;
        }

        targetScript = base.internalProp.FindModelComponent<FSmonitorScript>();
        targetScript.textMode = FSmonitorScript.TextMode.singleString;

        textArray = new string[linesPerPage];
        for (int i = 0; i < textArray.Length; i++)
        {
            textArray[i] = "";
        }

        buttonArray = new bool[numButtons];
        for (int i = 0; i < buttonArray.Length; i++)
        {
            buttonArray[i] = false;
        }

        // action group numbers
        gearGroupNumber = BaseAction.GetGroupIndex(KSPActionGroup.Gear);
        brakeGroupNumber = BaseAction.GetGroupIndex(KSPActionGroup.Brakes);
        SASGroupNumber = BaseAction.GetGroupIndex(KSPActionGroup.SAS);
        lightGroupNumber = BaseAction.GetGroupIndex(KSPActionGroup.Light);

        useInfoPopup = getInfoPopupObject();

        menuState = menuSplashScreen;

        refTransform = new GameObject().transform;
        refTransform.parent = part.transform;
        refTransform.rotation = Quaternion.LookRotation(vessel.ReferenceTransform.up, -vessel.ReferenceTransform.forward);
        shipHeadingTool = new Firespitter.ShipHeading(refTransform);
    }