Ejemplo n.º 1
0
 protected override void LoadContent()
 {
   base.LoadContent();
   this.SpriteBatch = new SpriteBatch(this.GraphicsDevice);
   this.tr = new GlyphTextRenderer(this.Game);
   this.black = this.CMProvider.Global.Load<Texture2D>("Other Textures/FullBlack");
 }
Ejemplo n.º 2
0
 protected override void LoadContent()
 {
   this.sLetterAppear = this.CMProvider.CurrentLevel.Load<SoundEffect>("Sounds/MiscActors/LetterAppear");
   this.letterTexture = this.CMProvider.CurrentLevel.Load<Texture2D>("Other Textures/mail/" + this.LetterName + "_1");
   this.textRenderer = new GlyphTextRenderer(this.Game);
   this.sb = new SpriteBatch(this.GraphicsDevice);
   this.PlayerManager.CanControl = false;
   this.PlayerManager.Action = ActionType.ReadTurnAround;
   this.LetterText = GameText.GetString(this.LetterName);
 }
Ejemplo n.º 3
0
 public override void PostDraw(SpriteBatch batch, SpriteFont font, GlyphTextRenderer tr, float alpha)
 {
   float scale = 4f * SettingsManager.GetViewScale(batch.GraphicsDevice);
   Vector2 vector2_1 = new Vector2((float) batch.GraphicsDevice.Viewport.Width, (float) batch.GraphicsDevice.Viewport.Height) / 2f;
   Vector2 vector2_2 = new Vector2((float) this.HowToPlayImage.Width, (float) this.HowToPlayImage.Height) * scale;
   batch.End();
   GraphicsDeviceExtensions.BeginPoint(batch);
   Vector2 position = vector2_1 - vector2_2 / 2f;
   batch.Draw(this.HowToPlayImage, position, new Rectangle?(), new Color(1f, 1f, 1f, alpha), 0.0f, Vector2.Zero, scale, SpriteEffects.None, 0.0f);
 }
Ejemplo n.º 4
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 protected override void LoadContent()
 {
   this.tr = new GlyphTextRenderer(this.Game);
   this.keyIcon = this.CMProvider.Global.Load<Texture2D>("Other Textures/hud/KEY_CUBE");
   this.cubeIcon = this.CMProvider.Global.Load<Texture2D>("Other Textures/hud/NORMAL_CUBE");
   this.antiIcon = this.CMProvider.Global.Load<Texture2D>("Other Textures/hud/ANTI_CUBE");
   this.smallCubes = new Texture2D[8];
   for (int index = 0; index < 8; ++index)
     this.smallCubes[index] = this.CMProvider.Global.Load<Texture2D>("Other Textures/smallcubes/sc_" + (object) (index + 1));
   this.spriteBatch = new SpriteBatch(this.GraphicsDevice);
 }
Ejemplo n.º 5
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 private void DrawLeftAligned(GlyphTextRenderer tr, SpriteBatch batch, SpriteFont font, string text, float alpha, Vector2 offset, float size)
 {
   float num = font.MeasureString(text).X * size;
   tr.DrawShadowedText(batch, font, text, offset - num * Vector2.UnitX, new Color(1f, 1f, 1f, alpha), size);
 }
Ejemplo n.º 6
0
        protected override void LoadContent() {
            base.LoadContent();

            GTR = new GlyphTextRenderer(Game);

            PointerCursor = CMProvider.Global.Load<Texture2D>("Other Textures/cursor/CURSOR_POINTER");
            CanClickCursor = CMProvider.Global.Load<Texture2D>("Other Textures/cursor/CURSOR_CLICKER_A");
            ClickedCursor = CMProvider.Global.Load<Texture2D>("Other Textures/cursor/CURSOR_CLICKER_B");
            GrabbedCursor = CMProvider.Global.Load<Texture2D>("Other Textures/cursor/CURSOR_GRABBER");

            SpriteBatch = new SpriteBatch(GraphicsDevice);
        }
Ejemplo n.º 7
0
Archivo: Intro.cs Proyecto: Zeludon/FEZ
 protected override void LoadContent()
 {
   ContentManager contentManager = this.CMProvider.Get(CM.Intro);
   StaticText.GetString("Loading");
   bool flag = (double) SettingsManager.GetViewScale(this.GraphicsDevice) >= 1.5;
   this.TrixelEngineText = contentManager.Load<Texture2D>("Other Textures/splash/trixels" + (flag ? "_1440" : ""));
   this.TrapdoorLogo = contentManager.Load<Texture2D>("Other Textures/splash/trapdoor");
   this.spriteBatch = new SpriteBatch(this.GraphicsDevice);
   this.tr = new GlyphTextRenderer(this.Game);
   this.TrixelPlanes.Position = (Vector3.Right + Vector3.Up) * -0.125f - Vector3.Up * 0.25f;
   this.TrixelPlanes.Scale = new Vector3(0.75f);
   this.TrixelPlanes.AddFace(Vector3.One, Vector3.Zero, FaceOrientation.Back, Color.Magenta, true, false);
   this.TrixelPlanes.AddFace(Vector3.One, Vector3.Zero, FaceOrientation.Top, Color.Yellow, true, false);
   this.TrixelPlanes.AddFace(Vector3.One, Vector3.Zero, FaceOrientation.Left, Color.Cyan, true, false);
   SettingsManager.SetupViewport(this.GraphicsDevice, false);
   float aspectRatio1 = this.GraphicsDevice.Viewport.AspectRatio;
   Mesh mesh1 = this.TrixelPlanes;
   DefaultEffect.VertexColored vertexColored1 = new DefaultEffect.VertexColored();
   vertexColored1.ForcedProjectionMatrix = new Matrix?(Matrix.CreateOrthographic(2f * aspectRatio1, 2f, 0.1f, 100f));
   vertexColored1.ForcedViewMatrix = new Matrix?(Matrix.CreateLookAt(Vector3.UnitY - Vector3.UnitZ - Vector3.UnitX, Vector3.Zero, Vector3.Up));
   DefaultEffect.VertexColored vertexColored2 = vertexColored1;
   mesh1.Effect = (BaseEffect) vertexColored2;
   Intro intro1 = this;
   Mesh mesh2 = new Mesh();
   mesh2.AlwaysOnTop = true;
   mesh2.DepthWrites = false;
   Mesh mesh3 = mesh2;
   DefaultEffect.VertexColored vertexColored3 = new DefaultEffect.VertexColored();
   vertexColored3.ForcedProjectionMatrix = new Matrix?(Matrix.CreateOrthographic(5f * aspectRatio1, 5f, 0.1f, 100f));
   vertexColored3.ForcedViewMatrix = new Matrix?(Matrix.CreateLookAt(Vector3.UnitY - Vector3.UnitZ - Vector3.UnitX, Vector3.Zero, Vector3.Up));
   DefaultEffect.VertexColored vertexColored4 = vertexColored3;
   mesh3.Effect = (BaseEffect) vertexColored4;
   Mesh mesh4 = mesh2;
   intro1.TrialMesh = mesh4;
   this.TrialMesh.AddColoredBox(Vector3.One, Vector3.Zero, new Color(209, 0, 55), true);
   ServiceHelper.AddComponent((IGameComponent) (this.PolytronLogo = new PolytronLogo(this.Game)));
   this.screen = Intro.Screen.WhiteScreen;
   Intro.FirstBootComplete = true;
   if (this.Restarted && !this.FullLogos)
     this.screen = Intro.Screen.Fez;
   if (this.GameState.ForcedSignOut)
   {
     this.InputManager.ClearActiveController();
     this.screen = Intro.Screen.SignInChooseDevice;
     ServiceHelper.AddComponent((IGameComponent) (Intro.Starfield = new StarField(this.Game)));
   }
   if (this.GameState.LoggedOutPlayerTag != null)
   {
     this.InputManager.ClearActiveController();
     this.screen = Intro.Screen.SignOutPrompt;
     ServiceHelper.AddComponent((IGameComponent) (Intro.Starfield = new StarField(this.Game)));
   }
   if (Fez.SkipLogos)
     this.screen = Intro.Screen.Fez;
   if (this.Fake)
   {
     this.screen = Intro.Screen.Polytron;
     this.PolytronLogo.Enabled = true;
   }
   if (this.Sell)
   {
     this.SoundManager.MuteAmbienceTracks();
     this.SoundManager.PlayNewSong("GOMEZ", 0.1f);
     this.screen = Intro.Screen.SellScreen;
   }
   this.GameState.ForceTimePaused = true;
   this.GameState.InCutscene = true;
   this.phaseTime = TimeSpan.FromSeconds(-0.600000023841858);
   this.sTitleBassHit = contentManager.Load<SoundEffect>("Sounds/Intro/LogoZoom");
   this.sTrixelIn = contentManager.Load<SoundEffect>("Sounds/Intro/TrixelLogoIn");
   this.sTrixelOut = contentManager.Load<SoundEffect>("Sounds/Intro/TrixelLogoOut");
   this.sExitGame = contentManager.Load<SoundEffect>("Sounds/Ui/Menu/ExitGame");
   this.sConfirm = contentManager.Load<SoundEffect>("Sounds/Ui/Menu/Confirm");
   this.sDrone = contentManager.Load<SoundEffect>("Sounds/Intro/FezLogoDrone");
   this.sStarZoom = contentManager.Load<SoundEffect>("Sounds/Intro/StarZoom");
   ServiceHelper.AddComponent((IGameComponent) (this.FezLogo = new FezLogo(this.Game)
   {
     Glitched = this.Glitch
   }));
   if (this.Sell)
   {
     this.FezLogo.Inverted = true;
     this.FezLogo.TransitionStarted = true;
     this.FezLogo.LogoTextureXFade = 1f;
     this.FezLogo.Opacity = 1f;
     Intro.Starfield = this.FezLogo.Starfield;
     this.Enabled = this.Visible = false;
   }
   if (Intro.HasShownSaveIndicator)
     return;
   float aspectRatio2 = this.GraphicsDevice.Viewport.AspectRatio;
   Intro intro2 = this;
   Mesh mesh5 = new Mesh();
   Mesh mesh6 = mesh5;
   DefaultEffect.VertexColored vertexColored5 = new DefaultEffect.VertexColored();
   vertexColored5.ForcedProjectionMatrix = new Matrix?(Matrix.CreateOrthographic(14f * aspectRatio2, 14f, 0.1f, 100f));
   vertexColored5.ForcedViewMatrix = new Matrix?(Matrix.CreateLookAt(new Vector3(0.0f, 0.0f, 10f), Vector3.Zero, Vector3.Up));
   DefaultEffect.VertexColored vertexColored6 = vertexColored5;
   mesh6.Effect = (BaseEffect) vertexColored6;
   mesh5.Blending = new BlendingMode?(BlendingMode.Alphablending);
   mesh5.AlwaysOnTop = true;
   mesh5.DepthWrites = false;
   Mesh mesh7 = mesh5;
   intro2.SaveIndicatorMesh = mesh7;
   this.SaveIndicatorMesh.AddFace(Vector3.One, Vector3.Zero, FaceOrientation.Front, Color.Red, true);
 }
Ejemplo n.º 8
0
 public override void PostDraw(SpriteBatch batch, SpriteFont font, GlyphTextRenderer tr, float alpha)
 {
   float smallFactor = this.FontManager.SmallFactor;
   float num1 = (float) batch.GraphicsDevice.Viewport.Height / 2f;
   Vector2 position = FezMath.Round(new Vector2((float) (batch.GraphicsDevice.Viewport.Width - this.ControlsImage.Width) / 2f, num1 - (float) this.ControlsImage.Height / 2f));
   float viewScale = SettingsManager.GetViewScale(batch.GraphicsDevice);
   int num2 = batch.GraphicsDevice.Viewport.Width / 2;
   int num3 = batch.GraphicsDevice.Viewport.Height / 2;
   int num4 = num2 - 464;
   int num5 = num2 + 464;
   if (this.SelectedIndex == this.Items.Count - 3)
   {
     batch.Draw(this.ControlsImage, position, new Color(1f, 1f, 1f, alpha));
     if (Culture.IsCJK)
       smallFactor /= viewScale;
     tr.DrawShadowedText(batch, font, StaticText.GetString("Map_Title").ToUpper(CultureInfo.InvariantCulture), new Vector2((float) num4, num1 - 222f), new Color(1f, 1f, 1f, alpha), smallFactor);
     tr.DrawShadowedText(batch, font, StaticText.GetString("ControlsRotateLeft").ToUpper(CultureInfo.InvariantCulture), new Vector2((float) num4, num1 - 170f), new Color(1f, 1f, 1f, alpha), smallFactor);
     tr.DrawShadowedText(batch, font, StaticText.GetString("ControlsMove").ToUpper(CultureInfo.InvariantCulture), new Vector2((float) num4, num1 - 15f), new Color(1f, 1f, 1f, alpha), smallFactor);
     this.DrawLeftAligned(tr, batch, font, StaticText.GetString("ControlsPause").ToUpper(CultureInfo.InvariantCulture), alpha, new Vector2((float) num5, num1 - 222f), smallFactor);
     this.DrawLeftAligned(tr, batch, font, StaticText.GetString("ControlsRotateRight").ToUpper(CultureInfo.InvariantCulture), alpha, new Vector2((float) num5, num1 - 170f), smallFactor);
     this.DrawLeftAligned(tr, batch, font, StaticText.GetString("ControlsAction").ToUpper(CultureInfo.InvariantCulture), alpha, new Vector2((float) num5, num1 - 114f), smallFactor);
     this.DrawLeftAligned(tr, batch, font, StaticText.GetString("ControlsInventory").ToUpper(CultureInfo.InvariantCulture), alpha, new Vector2((float) num5, num1 - 81f), smallFactor);
     this.DrawLeftAligned(tr, batch, font, StaticText.GetString("ControlsTalk").ToUpper(CultureInfo.InvariantCulture), alpha, new Vector2((float) num5, num1 - 40f), smallFactor);
     this.DrawLeftAligned(tr, batch, font, StaticText.GetString("ControlsJump").ToUpper(CultureInfo.InvariantCulture), alpha, new Vector2((float) num5, num1 + 3f), smallFactor);
     this.DrawLeftAligned(tr, batch, font, StaticText.GetString("ControlsLook").ToUpper(CultureInfo.InvariantCulture), alpha, new Vector2((float) num5, num1 + 72f), smallFactor);
     if (Culture.IsCJK)
     {
       float num6 = smallFactor * viewScale;
     }
   }
   float num7 = this.Items[this.chosen].Size.X + 70f;
   if (Culture.IsCJK)
     num7 *= 0.5f;
   if (this.SelectedIndex >= this.Items.Count - 3)
   {
     float num6 = 25f;
     float num8;
     if (!Culture.IsCJK)
     {
       num8 = num6 * viewScale;
     }
     else
     {
       num7 = num7 * 0.4f + 25f;
       num8 = 5f * viewScale;
       if (Culture.Language == Language.Chinese)
         num8 = (float) (10.0 + 25.0 * (double) viewScale);
     }
     int num9 = ServiceHelper.Game.GraphicsDevice.Viewport.Width / 2;
     Vector2 offset = new Vector2((float) (-(double) num7 + 25.0 * (double) viewScale - 40.0 * ((double) viewScale - 1.0)), (float) num3 + 180f * viewScale + num8);
     if (!this.noArrows)
     {
       tr.DrawCenteredString(batch, this.FontManager.Big, "{LA}", new Color(1f, 1f, 1f, alpha), offset, (Culture.IsCJK ? 0.2f : 1f) * viewScale);
       this.leftSliderRect = new Rectangle?(new Rectangle((int) ((double) offset.X + (double) num9 - 25.0 * (double) viewScale), (int) offset.Y, (int) (40.0 * (double) viewScale), (int) (25.0 * (double) viewScale)));
     }
     else
       this.leftSliderRect = new Rectangle?();
     offset = new Vector2(num7 + (float) (40.0 * ((double) viewScale - 1.0)), (float) num3 + 180f * viewScale + num8);
     if (!this.noArrows)
     {
       tr.DrawCenteredString(batch, this.FontManager.Big, "{RA}", new Color(1f, 1f, 1f, alpha), offset, (Culture.IsCJK ? 0.2f : 1f) * viewScale);
       this.rightSliderRect = new Rectangle?(new Rectangle((int) ((double) offset.X + (double) num9 - 30.0 * (double) viewScale), (int) offset.Y, (int) (40.0 * (double) viewScale), (int) (25.0 * (double) viewScale)));
     }
     else
       this.rightSliderRect = new Rectangle?();
   }
   else
   {
     ControlsMenuLevel controlsMenuLevel1 = this;
     ControlsMenuLevel controlsMenuLevel2 = this;
     ControlsMenuLevel controlsMenuLevel3 = this;
     Rectangle? nullable1 = new Rectangle?();
     Rectangle? nullable2 = nullable1;
     controlsMenuLevel3.rightSliderRect = nullable2;
     Rectangle? nullable3;
     Rectangle? nullable4 = nullable3 = nullable1;
     controlsMenuLevel2.rightSliderRect = nullable3;
     Rectangle? nullable5 = nullable4;
     controlsMenuLevel1.leftSliderRect = nullable5;
   }
 }
Ejemplo n.º 9
0
 public override void PostDraw(SpriteBatch batch, SpriteFont font, GlyphTextRenderer tr, float alpha)
 {
   int width = batch.GraphicsDevice.Viewport.Width;
   int height = batch.GraphicsDevice.Viewport.Height;
   float viewScale = SettingsManager.GetViewScale(batch.GraphicsDevice);
   if (this.maskRT == null)
   {
     this.maskRT = new RenderTarget2D(this.GraphicsDevice, (int) (1024.0 * (double) viewScale), (int) (512.0 * (double) viewScale), false, this.GraphicsDevice.PresentationParameters.BackBufferFormat, DepthFormat.Depth24Stencil8, this.GraphicsDevice.PresentationParameters.MultiSampleCount, RenderTargetUsage.PlatformContents);
     this.Update(TimeSpan.Zero);
   }
   batch.Draw((Texture2D) this.maskRT, new Vector2((float) ((double) width / 2.0 - 512.0 * (double) viewScale), (float) ((double) height / 2.0 - 256.0 * (double) viewScale)), Color.White);
 }
Ejemplo n.º 10
0
 public override void Initialize()
 {
   base.Initialize();
   this.GraphicsDevice = ServiceHelper.Get<IGraphicsDeviceService>().GraphicsDevice;
   this.GraphicsDevice.DeviceReset += new EventHandler<EventArgs>(this.LoadCredits);
   this.SpriteBatch = new SpriteBatch(this.GraphicsDevice);
   this.gtr = new GlyphTextRenderer(ServiceHelper.Game);
   this.OnClose = (Action) (() =>
   {
     if (this.started)
     {
       ServiceHelper.Get<ISoundManager>().PlayNewSong((string) null, 0.5f);
       ServiceHelper.Get<ISoundManager>().UnshelfSong();
       ServiceHelper.Get<ISoundManager>().MusicVolumeFactor = this.wasFactor;
     }
     if (this.maskRT != null)
     {
       this.maskRT.Dispose();
       this.maskRT = (RenderTarget2D) null;
     }
     this.started = false;
   });
   this.scroller = new List<CreditsEntry>()
   {
     new CreditsEntry()
     {
       Size = new Vector2(512f, 512f)
     },
     new CreditsEntry()
     {
       Text = CreditsText.GetString("PolytronProduction"),
       IsTitle = true
     },
     new CreditsEntry()
     {
       Text = CreditsText.GetString("Design"),
       IsSubtitle = true
     },
     new CreditsEntry()
     {
       Text = CreditsText.GetString("ArtLevelDesignCredits")
     },
     new CreditsEntry()
     {
       Text = CreditsText.GetString("Programming"),
       IsSubtitle = true
     },
     new CreditsEntry()
     {
       Text = CreditsText.GetString("ProgrammingCredits")
     },
     new CreditsEntry()
     {
       Text = CreditsText.GetString("Producer"),
       IsSubtitle = true
     },
     new CreditsEntry()
     {
       Text = CreditsText.GetString("ProducerCredits")
     },
     new CreditsEntry()
     {
       Text = CreditsText.GetString("Music"),
       IsSubtitle = true
     },
     new CreditsEntry()
     {
       Text = CreditsText.GetString("MusicCredits")
     },
     new CreditsEntry()
     {
       Text = CreditsText.GetString("SoundEffects"),
       IsSubtitle = true
     },
     new CreditsEntry()
     {
       Text = CreditsText.GetString("SoundEffectsCredits")
     },
     new CreditsEntry()
     {
       Text = CreditsText.GetString("Animation"),
       IsSubtitle = true
     },
     new CreditsEntry()
     {
       Text = CreditsText.GetString("AnimationCredits")
     },
     new CreditsEntry()
     {
       Text = CreditsText.GetString("PcQaTeam"),
       IsSubtitle = true
     },
     new CreditsEntry()
     {
       Text = CreditsText.GetString("PcQaTeamCredits")
     },
     new CreditsEntry()
     {
       Text = CreditsText.GetString("SupportedBy"),
       IsSubtitle = true
     },
     new CreditsEntry()
     {
       Text = CreditsText.GetString("SupportedByCredits")
     },
     new CreditsEntry()
     {
       Text = CreditsText.GetString("PhilSpecialThanks"),
       IsSubtitle = true
     },
     new CreditsEntry()
     {
       Text = CreditsText.GetString("PhilSpecialThanksCredits")
     },
     new CreditsEntry()
     {
       Text = CreditsText.GetString("RenoSpecialThanks"),
       IsSubtitle = true
     },
     new CreditsEntry()
     {
       Text = CreditsText.GetString("RenoSpecialThanksCredits")
     },
     new CreditsEntry()
     {
       Text = CreditsText.GetString("XblaSpecialThanks"),
       IsSubtitle = true
     },
     new CreditsEntry()
     {
       Text = CreditsText.GetString("XblaSpecialThanksCredits")
     },
     new CreditsEntry()
     {
       Text = CreditsText.GetString("ThirdParty"),
       IsSubtitle = true
     },
     new CreditsEntry()
     {
       Text = CreditsText.GetString("ThirdPartyCredits")
     },
     new CreditsEntry()
     {
       Text = CreditsText.GetString("LicenseInfo"),
       IsSubtitle = true
     },
     new CreditsEntry()
     {
       Text = CreditsText.GetString("PolytronFooter"),
       IsTitle = true
     }
   };
   this.LoadCredits();
   foreach (CreditsEntry creditsEntry in this.scroller)
   {
     if (creditsEntry.Text != null)
     {
       creditsEntry.Text = creditsEntry.Text.ToUpper(CultureInfo.InvariantCulture);
       creditsEntry.Size = !creditsEntry.IsTitle ? this.FontManager.Small.MeasureString(creditsEntry.Text) * this.FontManager.SmallFactor : this.FontManager.Big.MeasureString(creditsEntry.Text) * this.FontManager.BigFactor;
     }
   }
 }
Ejemplo n.º 11
0
        public void Preload() {
            GTR = new GlyphTextRenderer(Game);

            PointerCursor = CMProvider.Global.Load<Texture2D>("Other Textures/cursor/CURSOR_POINTER");
            CanClickCursor = CMProvider.Global.Load<Texture2D>("Other Textures/cursor/CURSOR_CLICKER_A");
            ClickedCursor = CMProvider.Global.Load<Texture2D>("Other Textures/cursor/CURSOR_CLICKER_B");
            GrabbedCursor = CMProvider.Global.Load<Texture2D>("Other Textures/cursor/CURSOR_GRABBER");

            SpriteBatch = new SpriteBatch(GraphicsDevice);
        }
Ejemplo n.º 12
0
 public override void Initialize()
 {
   base.Initialize();
   this.GTR = new GlyphTextRenderer(this.Game);
   this.spriteBatch = new SpriteBatch(this.GraphicsDevice);
   this.Scripting.CutsceneSkipped += new Action(this.OnCutsceneSkipped);
   this.Vertices = new List<Vector4>()
   {
     new Vector4(-1f, -1f, -1f, -1f),
     new Vector4(1f, -1f, -1f, -1f),
     new Vector4(-1f, 1f, -1f, -1f),
     new Vector4(1f, 1f, -1f, -1f),
     new Vector4(-1f, -1f, 1f, -1f),
     new Vector4(1f, -1f, 1f, -1f),
     new Vector4(-1f, 1f, 1f, -1f),
     new Vector4(1f, 1f, 1f, -1f),
     new Vector4(-1f, -1f, -1f, 1f),
     new Vector4(1f, -1f, -1f, 1f),
     new Vector4(-1f, 1f, -1f, 1f),
     new Vector4(1f, 1f, -1f, 1f),
     new Vector4(-1f, -1f, 1f, 1f),
     new Vector4(1f, -1f, 1f, 1f),
     new Vector4(-1f, 1f, 1f, 1f),
     new Vector4(1f, 1f, 1f, 1f)
   };
   this.DotMesh = new Mesh()
   {
     Effect = (BaseEffect) new DotEffect(),
     Blending = new BlendingMode?(BlendingMode.Additive),
     DepthWrites = false,
     Culling = CullMode.None,
     AlwaysOnTop = true,
     Material = {
       Opacity = 0.3333333f
     }
   };
   this.RaysMesh = new Mesh()
   {
     Effect = (BaseEffect) new DefaultEffect.Textured(),
     Texture = (Dirtyable<Texture>) ((Texture) this.CMProvider.Global.Load<Texture2D>("Other Textures/smooth_ray")),
     Blending = new BlendingMode?(BlendingMode.Additive),
     SamplerState = SamplerState.AnisotropicClamp,
     DepthWrites = false,
     AlwaysOnTop = true
   };
   this.FlareMesh = new Mesh()
   {
     Effect = (BaseEffect) new DefaultEffect.Textured(),
     Texture = (Dirtyable<Texture>) ((Texture) this.CMProvider.Global.Load<Texture2D>("Other Textures/rainbow_flare")),
     Blending = new BlendingMode?(BlendingMode.Additive),
     SamplerState = SamplerState.AnisotropicClamp,
     DepthWrites = false,
     AlwaysOnTop = true
   };
   DotHost dotHost = this;
   Mesh mesh1 = new Mesh();
   Mesh mesh2 = mesh1;
   DefaultEffect.Textured textured1 = new DefaultEffect.Textured();
   textured1.IgnoreCache = true;
   DefaultEffect.Textured textured2 = textured1;
   mesh2.Effect = (BaseEffect) textured2;
   mesh1.Blending = new BlendingMode?(BlendingMode.Alphablending);
   mesh1.SamplerState = SamplerStates.PointMipClamp;
   mesh1.DepthWrites = false;
   mesh1.AlwaysOnTop = true;
   Mesh mesh3 = mesh1;
   dotHost.VignetteMesh = mesh3;
   this.VignetteMesh.AddFace(new Vector3(1f), Vector3.Zero, FaceOrientation.Front, true);
   this.BPromptMesh = new Mesh()
   {
     AlwaysOnTop = true,
     SamplerState = SamplerState.PointClamp,
     Blending = new BlendingMode?(BlendingMode.Alphablending),
     Effect = (BaseEffect) new DefaultEffect.Textured()
   };
   this.BPromptMesh.AddFace(new Vector3(1f, 1f, 0.0f), Vector3.Zero, FaceOrientation.Front, false);
   this.FlareMesh.AddFace(Vector3.One, Vector3.Zero, FaceOrientation.Front, true);
   this.DotMesh.AddGroup().Geometry = (IIndexedPrimitiveCollection) (this.DotWireGeometry = new IndexedUserPrimitives<FezVertexPositionColor>(PrimitiveType.LineList));
   this.DotMesh.AddGroup().Geometry = (IIndexedPrimitiveCollection) (this.DotFacesGeometry = new IndexedUserPrimitives<FezVertexPositionColor>(PrimitiveType.TriangleList));
   this.DotWireGeometry.Vertices = new FezVertexPositionColor[16];
   for (int index = 0; index < 16; ++index)
     this.DotWireGeometry.Vertices[index].Color = new Color(1f, 1f, 1f, 1f);
   this.DotWireGeometry.Indices = new int[64]
   {
     0,
     1,
     0,
     2,
     2,
     3,
     3,
     1,
     4,
     5,
     6,
     7,
     4,
     6,
     5,
     7,
     4,
     0,
     6,
     2,
     3,
     7,
     1,
     5,
     10,
     11,
     8,
     9,
     8,
     10,
     9,
     11,
     12,
     14,
     14,
     15,
     15,
     13,
     12,
     13,
     12,
     8,
     14,
     10,
     15,
     11,
     13,
     9,
     2,
     10,
     3,
     11,
     0,
     8,
     1,
     9,
     6,
     14,
     7,
     15,
     4,
     12,
     5,
     13
   };
   this.DotFacesGeometry.Vertices = new FezVertexPositionColor[96];
   for (int index1 = 0; index1 < 4; ++index1)
   {
     for (int index2 = 0; index2 < 6; ++index2)
     {
       Vector3 vector3 = Vector3.Zero;
       switch ((index2 + index1 * 6) % 6)
       {
         case 0:
           vector3 = new Vector3(0.0f, 1f, 0.75f);
           break;
         case 1:
           vector3 = new Vector3(0.1666667f, 1f, 0.75f);
           break;
         case 2:
           vector3 = new Vector3(0.3333333f, 1f, 0.75f);
           break;
         case 3:
           vector3 = new Vector3(0.5f, 1f, 0.75f);
           break;
         case 4:
           vector3 = new Vector3(0.6666667f, 1f, 0.75f);
           break;
         case 5:
           vector3 = new Vector3(0.8333333f, 1f, 0.75f);
           break;
       }
       for (int index3 = 0; index3 < 4; ++index3)
         this.DotFacesGeometry.Vertices[index3 + index2 * 4 + index1 * 24].Color = new Color(vector3.X, vector3.Y, vector3.Z);
     }
   }
   this.FaceVertexIndices = new int[96]
   {
     0,
     2,
     3,
     1,
     1,
     3,
     7,
     5,
     5,
     7,
     6,
     4,
     4,
     6,
     2,
     0,
     0,
     4,
     5,
     1,
     2,
     6,
     7,
     3,
     8,
     10,
     11,
     9,
     9,
     11,
     15,
     13,
     13,
     15,
     14,
     12,
     12,
     14,
     10,
     8,
     8,
     12,
     13,
     9,
     10,
     14,
     15,
     11,
     0,
     1,
     9,
     8,
     0,
     2,
     10,
     8,
     2,
     3,
     11,
     10,
     3,
     1,
     9,
     11,
     4,
     5,
     13,
     12,
     6,
     7,
     15,
     14,
     4,
     6,
     14,
     12,
     5,
     7,
     15,
     13,
     4,
     0,
     8,
     12,
     6,
     2,
     10,
     14,
     3,
     7,
     15,
     11,
     1,
     5,
     13,
     9
   };
   this.DotFacesGeometry.Indices = new int[144]
   {
     0,
     2,
     1,
     0,
     3,
     2,
     4,
     6,
     5,
     4,
     7,
     6,
     8,
     10,
     9,
     8,
     11,
     10,
     12,
     14,
     13,
     12,
     15,
     14,
     16,
     17,
     18,
     16,
     18,
     19,
     20,
     22,
     21,
     20,
     23,
     22,
     24,
     26,
     25,
     24,
     27,
     26,
     28,
     30,
     29,
     28,
     31,
     30,
     32,
     34,
     33,
     32,
     35,
     34,
     36,
     38,
     37,
     36,
     39,
     38,
     40,
     41,
     42,
     40,
     42,
     43,
     44,
     46,
     45,
     44,
     47,
     46,
     48,
     50,
     49,
     48,
     51,
     50,
     52,
     54,
     53,
     52,
     55,
     54,
     56,
     58,
     57,
     56,
     59,
     58,
     60,
     62,
     61,
     60,
     63,
     62,
     64,
     65,
     66,
     64,
     66,
     67,
     68,
     70,
     69,
     68,
     71,
     70,
     72,
     74,
     73,
     72,
     75,
     74,
     76,
     78,
     77,
     76,
     79,
     78,
     80,
     82,
     81,
     80,
     83,
     82,
     84,
     86,
     85,
     84,
     87,
     86,
     88,
     89,
     90,
     88,
     90,
     91,
     92,
     94,
     93,
     92,
     95,
     94
   };
   this.sHide = this.CMProvider.Global.Load<SoundEffect>("Sounds/Dot/Hide");
   this.sComeOut = this.CMProvider.Global.Load<SoundEffect>("Sounds/Dot/ComeOut");
   this.sMove = this.CMProvider.Global.Load<SoundEffect>("Sounds/Dot/Move");
   this.sIdle = this.CMProvider.Global.Load<SoundEffect>("Sounds/Dot/Idle");
   this.sHeyListen = this.CMProvider.Global.Load<SoundEffect>("Sounds/Dot/HeyListen");
   this.LevelManager.LevelChanged += new Action(this.RebuildFlare);
 }
Ejemplo n.º 13
0
 public GlyphDescription(Texture2D image, GlyphTextRenderer.GlyphMetadata md)
 {
   this.Image = image;
   this.Metadata = md;
 }
Ejemplo n.º 14
0
 private void LateLoadContent()
 {
   this.GTR = new GlyphTextRenderer(this.Game);
   SpriteFont big = this.FontManager.Big;
   float scale = (Culture.IsCJK ? 0.6f : 1f) * SettingsManager.GetViewScale(this.GraphicsDevice);
   Vector2 vector2_1 = this.GTR.MeasureWithGlyphs(big, this.Text, scale);
   this.MiddlePartSize = vector2_1 * new Vector2(1f, 1.25f);
   int width = (int) this.MiddlePartSize.X;
   int height = (int) this.MiddlePartSize.Y;
   Vector2 vector2_2 = this.MiddlePartSize;
   if (this.TextTexture != null)
   {
     this.TextTexture.Dispose();
     this.TextTexture = (RenderTarget2D) null;
   }
   this.TextTexture = new RenderTarget2D(this.GraphicsDevice, width, height, false, this.GraphicsDevice.PresentationParameters.BackBufferFormat, this.GraphicsDevice.PresentationParameters.DepthStencilFormat, this.GraphicsDevice.PresentationParameters.MultiSampleCount, RenderTargetUsage.PreserveContents);
   using (SpriteBatch spriteBatch = new SpriteBatch(this.GraphicsDevice))
   {
     this.GraphicsDevice.SetRenderTarget(this.TextTexture);
     GraphicsDeviceExtensions.PrepareDraw(this.GraphicsDevice);
     this.GraphicsDevice.Clear(ClearOptions.Target, new Color(215, 188, 122, 0), 1f, 0);
     GraphicsDeviceExtensions.BeginPoint(spriteBatch);
     this.GTR.DrawString(spriteBatch, big, this.Text, vector2_2 / 2f - vector2_1 / 2f + new Vector2(0.0f, this.FontManager.TopSpacing / 2f), TextScroll.TextColor, scale);
     spriteBatch.End();
     this.GraphicsDevice.SetRenderTarget((RenderTarget2D) null);
   }
   this.MiddlePartSize /= Culture.IsCJK ? 3f : 2f;
   this.MiddlePartSize -= new Vector2(16f, 0.0f);
   this.ScrollMesh = new Mesh()
   {
     Blending = new BlendingMode?(BlendingMode.Alphablending),
     Effect = (BaseEffect) new DefaultEffect.Textured(),
     AlwaysOnTop = true,
     DepthWrites = false,
     Material = {
       Opacity = 0.0f
     },
     SamplerState = SamplerState.PointClamp
   };
   this.LeftPart = this.ScrollMesh.AddFace(new Vector3(2f), new Vector3(0.0f, 0.5f, 0.0f), FaceOrientation.Front, true);
   this.LeftPart.Texture = (Texture) this.CMProvider.Global.Load<Texture2D>("Other Textures/SCROLL/SCROLL_A");
   this.MiddlePart = this.ScrollMesh.AddFace(Vector3.One, Vector3.Zero, FaceOrientation.Front, true);
   this.MiddlePart.Texture = (Texture) this.CMProvider.Global.Load<Texture2D>("Other Textures/SCROLL/SCROLL_B");
   this.RightPart = this.ScrollMesh.AddFace(new Vector3(2f), new Vector3(0.0f, -0.5f, 0.0f), FaceOrientation.Front, true);
   this.RightPart.Texture = (Texture) this.CMProvider.Global.Load<Texture2D>("Other Textures/SCROLL/SCROLL_C");
   this.TextGroup = this.ScrollMesh.AddFace(new Vector3((float) (((double) this.MiddlePartSize.X + 16.0) / 16.0), this.MiddlePartSize.Y / 16f, 1f), new Vector3(-0.125f, 0.0f, 0.0f), FaceOrientation.Front, true);
   this.TextGroup.SamplerState = Culture.IsCJK ? SamplerState.AnisotropicClamp : SamplerState.PointClamp;
   this.TextGroup.Texture = (Texture) this.TextTexture;
   this.TextGroup.Material = new Material()
   {
     Opacity = 0.0f
   };
   this.ScrollMesh.Effect.ForcedProjectionMatrix = new Matrix?(Matrix.Identity);
   this.ScrollMesh.Effect.ForcedViewMatrix = new Matrix?(Matrix.Identity);
   this.MiddlePartSize /= SettingsManager.GetViewScale(this.GraphicsDevice);
   this.GraphicsDevice.DeviceReset += new EventHandler<EventArgs>(this.UpdateViewScale);
   if (Culture.IsCJK)
     this.MiddlePartSize.X /= 2f;
   this.Ready = true;
 }
Ejemplo n.º 15
0
 public override void Initialize()
 {
   this.scalableTop = this.canvasMesh.AddFace(new Vector3(1f, 0.5f, 0.0f), Vector3.Zero, FaceOrientation.Front, false);
   this.scalableBottom = this.canvasMesh.CloneGroup(this.scalableTop);
   this.scalableMiddle = this.canvasMesh.AddFace(new Vector3(1f, 1f, 0.0f), Vector3.Zero, FaceOrientation.Front, false);
   this.neGroup = this.canvasMesh.AddFace(new Vector3(0.5f, 0.5f, 0.0f), Vector3.Zero, FaceOrientation.Front, false);
   this.nwGroup = this.canvasMesh.CloneGroup(this.neGroup);
   this.seGroup = this.canvasMesh.CloneGroup(this.neGroup);
   this.swGroup = this.canvasMesh.CloneGroup(this.neGroup);
   this.tailGroup = this.canvasMesh.AddFace(new Vector3(5.0 / 16.0, 0.25f, 0.0f), Vector3.Zero, FaceOrientation.Front, false, true);
   this.textGroup = this.textMesh.AddFace(new Vector3(1f, 1f, 0.0f), Vector3.Zero, FaceOrientation.Front, false);
   this.bGroup = this.canvasMesh.AddFace(new Vector3(1f, 1f, 0.0f), Vector3.Zero, FaceOrientation.Front, false);
   this.swGroup.Position = Vector3.Zero;
   this.scalableBottom.Position = new Vector3(0.5f, 0.0f, 0.0f);
   this.scalableMiddle.Position = new Vector3(0.0f, 0.5f, 0.0f);
   this.tailGroup.Position = new Vector3(0.5f, -0.25f, 0.0f);
   this.GTR = new GlyphTextRenderer(this.Game);
   this.LevelManager.LevelChanged += new Action(this.Hide);
   base.Initialize();
 }
Ejemplo n.º 16
0
        public override void Initialize()
        {
            base.Initialize();

            SpriteBatch = new SpriteBatch(GraphicsDevice);
            GTR = new GlyphTextRenderer(Game);

            FontSmall = FontManager.Small;
            FontSmallFactor = 1f;
            FontBig = FontManager.Big;
            FontBigFactor = 1.5f;

            FezSpeedrun.DefaultSplitCases.Add(delegate(ISpeedrunClock clock) {
                if (LevelManager == null || LevelManager.Name == null) {
                    return null;
                }
                if (LevelManager.Name.StartsWith("GOMEZ_HOUSE_END_") && (PlayerManager.Action == ActionType.EnterDoorSpin || PlayerManager.Action == ActionType.EnteringDoor)) {
                    clock.Running = false;
                    return "ZE_DOOR_AT_ZE_END";
                }
                if (LevelManager.Name != PrevLevel) {
                    PrevLevel = LevelManager.Name;
                    return LevelManager.Name;
                }
                return null;
            });
        }
Ejemplo n.º 17
0
 protected override void LoadContent()
 {
   this.SpriteBatch = new SpriteBatch(this.GraphicsDevice);
   this.tr = new GlyphTextRenderer(this.Game);
   ContentManager contentManager = this.CMProvider.Get(CM.Menu);
   this.PointerCursor = contentManager.Load<Texture2D>("Other Textures/cursor/CURSOR_POINTER");
   this.CanClickCursor = contentManager.Load<Texture2D>("Other Textures/cursor/CURSOR_CLICKER_A");
   this.ClickedCursor = contentManager.Load<Texture2D>("Other Textures/cursor/CURSOR_CLICKER_B");
   this.sAdvanceLevel = contentManager.Load<SoundEffect>("Sounds/Ui/Menu/AdvanceLevel");
   this.sCancel = contentManager.Load<SoundEffect>("Sounds/Ui/Menu/Cancel");
   this.sConfirm = contentManager.Load<SoundEffect>("Sounds/Ui/Menu/Confirm");
   this.sCursorUp = contentManager.Load<SoundEffect>("Sounds/Ui/Menu/CursorUp");
   this.sCursorDown = contentManager.Load<SoundEffect>("Sounds/Ui/Menu/CursorDown");
   this.sExitGame = this.CMProvider.Global.Load<SoundEffect>("Sounds/Ui/Menu/ExitGame");
   this.sReturnLevel = contentManager.Load<SoundEffect>("Sounds/Ui/Menu/ReturnLevel");
   this.sScreenNarrowen = contentManager.Load<SoundEffect>("Sounds/Ui/Menu/ScreenNarrowen");
   this.sScreenWiden = contentManager.Load<SoundEffect>("Sounds/Ui/Menu/ScreenWiden");
   this.sSliderValueDecrease = contentManager.Load<SoundEffect>("Sounds/Ui/Menu/SliderValueDecrease");
   this.sSliderValueIncrease = contentManager.Load<SoundEffect>("Sounds/Ui/Menu/SliderValueIncrease");
   this.sStartGame = this.CMProvider.Global.Load<SoundEffect>("Sounds/Ui/Menu/StartGame");
   this.sAppear = contentManager.Load<SoundEffect>("Sounds/Ui/Menu/Appear");
   this.sDisappear = this.CMProvider.Global.Load<SoundEffect>("Sounds/Ui/Menu/Disappear");
   this.LeaderboardsMenu.InputManager = this.InputManager;
   this.LeaderboardsMenu.GameState = this.GameState;
   this.LeaderboardsMenu.Font = this.Fonts.Big;
   this.LeaderboardsMenu.MouseState = this.MouseState;
   this.ControlsMenu.FontManager = this.Fonts;
   this.ControlsMenu.CMProvider = this.CMProvider;
   this.CreditsMenu.FontManager = this.Fonts;
   foreach (MenuLevel menuLevel in this.MenuLevels)
   {
     menuLevel.CMProvider = this.CMProvider;
     menuLevel.Initialize();
   }
   MenuBase menuBase1 = this;
   Mesh mesh1 = new Mesh();
   Mesh mesh2 = mesh1;
   DefaultEffect.VertexColored vertexColored1 = new DefaultEffect.VertexColored();
   vertexColored1.ForcedViewMatrix = new Matrix?(Matrix.CreateLookAt(Vector3.Zero, Vector3.UnitZ, Vector3.Up));
   vertexColored1.ForcedProjectionMatrix = new Matrix?(Matrix.CreateOrthographic((float) this.GraphicsDevice.Viewport.Width, (float) this.GraphicsDevice.Viewport.Height, 0.1f, 100f));
   DefaultEffect.VertexColored vertexColored2 = vertexColored1;
   mesh2.Effect = (BaseEffect) vertexColored2;
   mesh1.DepthWrites = false;
   mesh1.AlwaysOnTop = true;
   mesh1.Culling = CullMode.None;
   Mesh mesh3 = mesh1;
   menuBase1.Selector = mesh3;
   this.Selector.AddLines(new Color[4]
   {
     Color.White,
     Color.White,
     Color.White,
     Color.White
   }, new Vector3(-1f, -1f, 10f), new Vector3(-1f, 1f, 10f), new Vector3(1f, 1f, 10f), new Vector3(1f, -1f, 10f));
   this.Selector.AddLines(new Color[4]
   {
     Color.White,
     Color.White,
     Color.White,
     Color.White
   }, new Vector3(-1f, 1f, 10f), new Vector3(0.0f, 1f, 10f), new Vector3(-1f, -1f, 10f), new Vector3(0.0f, -1f, 10f));
   this.Selector.AddLines(new Color[4]
   {
     Color.White,
     Color.White,
     Color.White,
     Color.White
   }, new Vector3(0.0f, 1f, 10f), new Vector3(1f, 1f, 10f), new Vector3(0.0f, -1f, 10f), new Vector3(1f, -1f, 10f));
   MenuBase menuBase2 = this;
   Mesh mesh4 = new Mesh();
   Mesh mesh5 = mesh4;
   DefaultEffect.VertexColored vertexColored3 = new DefaultEffect.VertexColored();
   vertexColored3.ForcedViewMatrix = new Matrix?(Matrix.CreateLookAt(Vector3.Zero, Vector3.UnitZ, Vector3.Up));
   vertexColored3.ForcedProjectionMatrix = new Matrix?(Matrix.CreateOrthographic((float) this.GraphicsDevice.Viewport.Width, (float) this.GraphicsDevice.Viewport.Height, 0.1f, 100f));
   DefaultEffect.VertexColored vertexColored4 = vertexColored3;
   mesh5.Effect = (BaseEffect) vertexColored4;
   mesh4.DepthWrites = false;
   mesh4.AlwaysOnTop = true;
   mesh4.Culling = CullMode.None;
   mesh4.Enabled = false;
   Mesh mesh6 = mesh4;
   menuBase2.Frame = mesh6;
   this.Frame.AddLines(new Color[8]
   {
     Color.White,
     Color.White,
     Color.White,
     Color.White,
     Color.White,
     Color.White,
     Color.White,
     Color.White
   }, new Vector3(-1f, -1f, 10f), new Vector3(-1f, 1f, 10f), new Vector3(1f, 1f, 10f), new Vector3(1f, -1f, 10f), new Vector3(-1f, 1f, 10f), new Vector3(1f, 1f, 10f), new Vector3(-1f, -1f, 10f), new Vector3(1f, -1f, 10f));
   MenuBase menuBase3 = this;
   Mesh mesh7 = new Mesh();
   Mesh mesh8 = mesh7;
   DefaultEffect.Textured textured1 = new DefaultEffect.Textured();
   textured1.ForcedViewMatrix = new Matrix?(Matrix.CreateLookAt(Vector3.Zero, Vector3.UnitZ, Vector3.Up));
   textured1.ForcedProjectionMatrix = new Matrix?(Matrix.CreateOrthographic((float) this.GraphicsDevice.Viewport.Width, (float) this.GraphicsDevice.Viewport.Height, 0.1f, 100f));
   DefaultEffect.Textured textured2 = textured1;
   mesh8.Effect = (BaseEffect) textured2;
   mesh7.DepthWrites = false;
   mesh7.AlwaysOnTop = true;
   mesh7.SamplerState = SamplerState.PointClamp;
   Mesh mesh9 = mesh7;
   menuBase3.MenuLevelOverlay = mesh9;
   this.MenuLevelOverlay.AddFace(new Vector3(2f, 2f, 1f), new Vector3(0.0f, 0.0f, 10f), FaceOrientation.Back, true);
   MenuBase menuBase4 = this;
   Mesh mesh10 = new Mesh();
   Mesh mesh11 = mesh10;
   DefaultEffect.Textured textured3 = new DefaultEffect.Textured();
   textured3.ForcedViewMatrix = new Matrix?(Matrix.CreateLookAt(Vector3.Zero, Vector3.UnitZ, Vector3.Up));
   textured3.ForcedProjectionMatrix = new Matrix?(Matrix.CreateOrthographic((float) this.GraphicsDevice.Viewport.Width, (float) this.GraphicsDevice.Viewport.Height, 0.1f, 100f));
   DefaultEffect.Textured textured4 = textured3;
   mesh11.Effect = (BaseEffect) textured4;
   mesh10.DepthWrites = false;
   mesh10.AlwaysOnTop = true;
   Mesh mesh12 = mesh10;
   menuBase4.Mask = mesh12;
   this.Mask.AddFace(new Vector3(2f, 2f, 1f), new Vector3(0.0f, 0.0f, 10f), FaceOrientation.Back, true);
   Waiters.Wait(0.0, new Action(this.Rescale));
   this.RenderToTexture();
 }
Ejemplo n.º 18
0
 public override void PostDraw(SpriteBatch batch, SpriteFont font, GlyphTextRenderer tr, float alpha)
 {
   if (this.leaderboard == null)
     this.InitLeaderboards();
   float viewScale = SettingsManager.GetViewScale(batch.GraphicsDevice);
   if (!this.leaderboard.InError)
     tr.DrawString(batch, font, string.Format(StaticText.GetString("LeaderboardEntriesCount").ToUpper(CultureInfo.InvariantCulture), (object) this.leaderboard.TotalEntries), new Vector2(125f, 620f) * viewScale, new Color(1f, 1f, 1f, alpha), (Culture.IsCJK ? 0.2f : 1.5f) * viewScale);
   float num1 = this.leaderboard.InError || this.leaderboard.Reading ? 0.0f : (this.leaderboard.CanPageUp ? 1f : 0.1f);
   float num2 = this.leaderboard.InError || this.leaderboard.Reading ? 0.0f : (this.leaderboard.CanPageDown ? 1f : 0.1f);
   float num3 = Culture.IsCJK ? -15f : 0.0f;
   if (this.Items.Count > 1)
   {
     int num4 = ServiceHelper.Game.GraphicsDevice.Viewport.Width / 2 - (int) viewScale * 20;
     int y = ServiceHelper.Game.GraphicsDevice.Viewport.Height / 2;
     this.leftArrowRect = new Rectangle?(new Rectangle((int) ((double) num4 - (double) num4 * 5.0 / 7.0 + (double) num3 - (double) viewScale * 10.0), y, (int) (40.0 * (double) viewScale), (int) (25.0 * (double) viewScale)));
     this.rightArrowRect = new Rectangle?(new Rectangle((int) ((double) num4 + (double) num4 * 5.0 / 7.0 + (double) num3), y, (int) (40.0 * (double) viewScale), (int) (25.0 * (double) viewScale)));
     tr.DrawString(batch, font, "{LA}", new Vector2((float) this.leftArrowRect.Value.Left + 15f * viewScale, (float) this.leftArrowRect.Value.Top), new Color(1f, 1f, 1f, num1 * alpha), (Culture.IsCJK ? 0.2f : 1f) * viewScale);
     tr.DrawString(batch, font, "{RA}", new Vector2((float) this.rightArrowRect.Value.Left + 15f * viewScale, (float) this.rightArrowRect.Value.Top), new Color(1f, 1f, 1f, num2 * alpha), (Culture.IsCJK ? 0.2f : 1f) * viewScale);
   }
   else
   {
     LeaderboardsMenuLevel leaderboardsMenuLevel1 = this;
     LeaderboardsMenuLevel leaderboardsMenuLevel2 = this;
     LeaderboardsMenuLevel leaderboardsMenuLevel3 = this;
     Rectangle? nullable1 = new Rectangle?();
     Rectangle? nullable2 = nullable1;
     leaderboardsMenuLevel3.rightArrowRect = nullable2;
     Rectangle? nullable3;
     Rectangle? nullable4 = nullable3 = nullable1;
     leaderboardsMenuLevel2.rightArrowRect = nullable3;
     Rectangle? nullable5 = nullable4;
     leaderboardsMenuLevel1.leftArrowRect = nullable5;
   }
   if (!this.leaderboard.CanPageUp)
     this.leftArrowRect = new Rectangle?();
   if (!this.leaderboard.CanPageDown)
     this.rightArrowRect = new Rectangle?();
   if (!this.leaderboard.ChangingPage)
     return;
   tr.DrawCenteredString(batch, font, StaticText.GetString("LoadingLeaderboard"), new Color(1f, 1f, 1f, alpha), new Vector2(0.0f, 205f) * viewScale, (Culture.IsCJK ? 2f : 1f) * viewScale);
 }
Ejemplo n.º 19
0
 private void DrawWarning(SpriteBatch batch, SpriteFont font, GlyphTextRenderer tr, float alpha, string locString)
 {
   float scale = this.FontManager.SmallFactor * SettingsManager.GetViewScale(batch.GraphicsDevice);
   float num = (float) batch.GraphicsDevice.Viewport.Height / 2f;
   tr.DrawCenteredString(batch, font, StaticText.GetString(locString), new Color(1f, 1f, 1f, alpha), new Vector2(0.0f, num * 1.5f), scale);
 }