public override void Tick() { base.Tick(); TicksforAppearence--; if (TicksforAppearence == 0 && Map != null) { SmokeThrowher.ThrowSmokeTrail(Position.ToVector3Shifted(), 0.5f, Map, "Mote_Firetrail"); TicksforAppearence = 3; } }
public override void Tick() { base.Tick(); Burnticks--; if (Burnticks == 0 & Map != null) { SmokeThrowher.ThrowSmokeTrail(Position.ToVector3Shifted(), 0.3f, Map, "Mote_Smoketrail"); Burnticks = 5; } }
public override void Tick() { base.Tick(); Burnticks--; if (Burnticks == 0 & Map != null) { SmokeThrowher.ThrowSmokeTrail(Position.ToVector3Shifted(), 0.3f, Map, "Mote_Smoketrail"); Burnticks = 3; } else if (JustStarted & Map != null) { JustStarted = false; SmokeThrowher.ThrowSmokeTrail(Position.ToVector3Shifted(), 4f, Map, "Mote_Smoketrail"); } }
public override void Tick() { base.Tick(); TicksforAppearence--; if (TicksforAppearence == 0 & Map != null) { SmokeThrowher.ThrowSmokeTrail(base.Position.ToVector3Shifted(), 1f, base.Map, "Mote_Firetrail"); TicksforAppearence = 5; } else if (JustStarted & base.Map != null) { JustStarted = false; SmokeThrowher.ThrowSmokeTrail(base.Position.ToVector3Shifted(), 1f, base.Map, "Mote_Firetrail"); } if (base.Map != null) { SmokeThrowher.ThrowSmokeTrail(Position.ToVector3Shifted(), 4f, Map, "Mote_Firetrail"); } }
public override void Tick() { base.Tick(); this.TicksforAppearence--; if (TicksforAppearence == 0 & Map != null) { SmokeThrowher.ThrowSmokeTrail(base.Position.ToVector3Shifted(), 1f, base.Map, "Mote_Smoketrail"); this.TicksforAppearence = 5; } else if (JustStarted & Map != null) { for (int i = 0; i < 6; i++) { SmokeThrowher.ThrowSmokeTrail(base.Position.ToVector3Shifted(), 2f, base.Map, "Mote_Smoketrail"); } } if (Map != null) { SmokeThrowher.ThrowSmokeTrail(Position.ToVector3Shifted(), 4f, Map, "Mote_Firetrail"); } }
public override void Tick() { base.Tick(); TicksforAppearence--; if (TicksforAppearence == 0 & Map != null) { SmokeThrowher.ThrowSmokeTrail(Position.ToVector3Shifted(), 2.5f, Map, "Mote_Smoketrail"); TicksforAppearence = 3; } else if (JustStarted & Map != null) { JustStarted = false; for (int i = 0; i < 4; i++) { SmokeThrowher.ThrowSmokeTrail(Position.ToVector3Shifted(), 4f, Map, "Mote_Smoketrail"); } } if (Map != null) { SmokeThrowher.ThrowSmokeTrail(Position.ToVector3Shifted(), 4f, Map, "Mote_Firetrail"); } }