public void LevelEnded() { GameEvents.PlayerOnGoalCollision -= Victory; InputHandler.ToggleIgnorePlayerInputs(true, Player); InterfaceHandler.StopTimer(); Player.enabled = false; }
public void TogglePause() { Paused = !Paused; TogglePauseMenu(Paused); Time.timeScale = Paused ? 0 : 1; Player.enabled = !Paused; InputHandler.ToggleIgnorePlayerInputs(Paused, Player); }