Ejemplo n.º 1
0
#pragma warning restore 0649

#if UNITY_EDITOR
        internal void AssignAdaptationClips(AnimationClip normalState, AnimationClip adaptedState, bool forPortrait)
        {
            BlendedClipsAdaptor bca = forPortrait ? portraitOrDefaultAdaptation : landscapeAdaptation;

            bca.AssignAdaptationClips(normalState, adaptedState);
        }