Ejemplo n.º 1
0
        public override void update()
        {
            // restrict the hero's movement to the boundary
            bool holdVisibility = invisible;

            invisible = false;
            foreach (Obstacle b in boundaries)
            {
                b.checkCollisions();
            }
            // update base character object (collisions, etc.)
            base.update();
            invisible = holdVisibility;

            // update hero's weapons
            selectWeapon();

            if (KeyboardDevice.isKeyTapped(Microsoft.Xna.Framework.Input.Keys.F))
            {
                weapon.fire();
            }

            foreach (Weapon w in weaponRack)
            {
                w.update();
            }
        }
Ejemplo n.º 2
0
        private void checkControl()
        {
            KeyboardDevice.update();

            if (KeyboardDevice.isKeyDown(Keys.Escape))
            {
                Exit();
            }

            switch (state)
            {
            case State.BEGIN:
                if (KeyboardDevice.isKeyTapped(Keys.A))
                {
                    state = State.PLAYING;
                    startScreen.remove();
                }
                break;

            case State.PAUSED:
                if (KeyboardDevice.isKeyTapped(Keys.A))
                {
                    state = State.PLAYING;
                    pauseScreen.remove();
                }
                if (KeyboardDevice.isKeyTapped(Keys.Q))
                {
                    state = State.BEGIN;
                    world.remove();
                    world = new GameWorld();
                    pauseScreen.remove();
                }
                break;

            case State.PLAYING:
                if (KeyboardDevice.isKeyTapped(Keys.A))
                {
                    state = State.PAUSED;
                }
                else if (world.gameOver())
                {
                    state = State.GAMEOVER;
                }
                break;

            case State.GAMEOVER:
                if (KeyboardDevice.isKeyTapped(Keys.A))
                {
                    state = State.BEGIN;
                    world.remove();
                    world = new GameWorld();
                    gameOverScreen.remove();
                }
                break;
            }
        }
Ejemplo n.º 3
0
 private void selectWeapon()
 {
     if (KeyboardDevice.isKeyTapped(Microsoft.Xna.Framework.Input.Keys.D1))
     {
         weapon = weaponRack[0];
     }
     else if (KeyboardDevice.isKeyTapped(Microsoft.Xna.Framework.Input.Keys.D2))
     {
         weapon = weaponRack[1];
     }
     else if (KeyboardDevice.isKeyTapped(Microsoft.Xna.Framework.Input.Keys.D3))
     {
         weapon = weaponRack[2];
     }
     else if (KeyboardDevice.isKeyTapped(Microsoft.Xna.Framework.Input.Keys.D4))
     {
         weapon = weaponRack[3];
     }
     if (KeyboardDevice.isKeyTapped(Microsoft.Xna.Framework.Input.Keys.D5))
     {
         weapon = weaponRack[4];
     }
 }
Ejemplo n.º 4
0
        private void checkControl()
        {
            // pause game speed
            if (KeyboardDevice.isKeyTapped(Keys.W))
            {
                stop = !stop;
                if (stop)
                {
                    Console.WriteLine("Entering debug mode - press 'W' to resume game");
                    Speed = 0f;
                }
                else
                {
                    Console.WriteLine("Exiting debug mode");
                    Speed = SpeedReference;
                }
            }

            if (KeyboardDevice.isKeyTapped(Keys.P))
            {
                eManager.killAll();
            }
        }