public BTD6Menu(WindowInteractions winInteractions) { _winInteractions = winInteractions; _btd6GamePlayer = new BTD6GamePlayer(winInteractions); LoadScripts(_scriptLoader); _moneyReader = new MoneyReader(1920, 1080); }
public void ProcessInput(WindowInteractions interactionsIn) { throw new NotImplementedException(); }
public BTD6GamePlayer(WindowInteractions interactor) { _gameWindow = interactor; }
public GameMenu(WindowInteractions winInteractions) { _availableGames = new Dictionary <string, IGameMenu>(); _availableGames.Add("1", new BTD6Menu(winInteractions)); _availableGames.Add("2", new NertsMenu(winInteractions)); }