public static Offset <Skeletons> CreateSkeletons(FlatBufferBuilder builder, VectorOffset jointsOffset = default(VectorOffset)) { builder.StartObject(1); Skeletons.AddJoints(builder, jointsOffset); return(Skeletons.EndSkeletons(builder)); }
public static Offset <Skeletons> CreateSkeletons(FlatBufferBuilder builder, VectorOffset jointsOffset = default(VectorOffset)) { builder.StartObject(1); Skeletons.AddJoints(builder, jointsOffset); return(Skeletons.EndSkeletons(builder)); }