private bool checkIfAllPlayersDead() { bool allDead = false; int aliveCount = 0; foreach (GameObject player in players) { Controllers.PlayerController playerContr = player.GetComponent <Controllers.PlayerController>(); bool isAlive = playerContr.isAlive; if (isAlive) { aliveCount++; } } if (aliveCount < 1) { allDead = true; } return(allDead); }