/// <summary>
 /// Creates a full hobglobin and assigns them a room and state
 /// </summary>
 /// <param name="room"></param>
 /// <param name="creatureState"></param>
 /// <returns></returns>
 public static Monster CreateHobgoblin(Room room, CreatureState creatureState) => new Monster(
     12,
     new List <AbstractItem>(),
     room,
     ArmorFactory.CreateLeather(),
     WeaponFactory.CreateAxe(),
     "hobgoblin",
     "the bigger, uglier cousin of the goblin.",
     creatureState
     );