Ejemplo n.º 1
0
		private void CloseConnection(ConnectionInformation Connection)
		{
			try
			{
				Connection.Dispose();
				CyberEnvironment.GetGame().GetClientManager().DisposeConnection(checked((uint)Connection.getConnectionID()));
			}
			catch (Exception ex)
			{
				Logging.LogException(ex.ToString());
			}
		}
Ejemplo n.º 2
0
 public void CloseConnection(ConnectionInformation Connection)
 {
     try
     {
         ButterflyEnvironment.GetGame().GetClientManager().DisposeConnection(Connection.getConnectionID());
         Connection.Dispose();
     }
     catch (Exception ex)
     {
         Logging.LogException((ex).ToString());
     }
 }
Ejemplo n.º 3
0
 private void CloseConnection(ConnectionInformation Connection)
 {
     try
     {
         Connection.Dispose();
         PlusEnvironment.GetGame().GetClientManager().DisposeConnection(Convert.ToInt32( Connection.getConnectionID()));
     }
     catch (Exception e)
     {
         Logging.LogException(e.ToString());
     }
 }
Ejemplo n.º 4
0
 private void CloseConnection(ConnectionInformation Connection)
 {
     try
     {
         Connection.Dispose();
         SilverwaveEnvironment.GetGame().GetClientManager().DisposeConnection((uint)Connection.getConnectionID());
     }
     catch (Exception e)
     {
         Logging.LogException(e.ToString());
     }
 }
Ejemplo n.º 5
0
 public void CreateAndStartClient(int clientID, ConnectionInformation connection)
 {
     GameClient Client = new GameClient(clientID, connection);
     if (this._clients.TryAdd(Client.ConnectionID, Client))
         Client.StartConnection();
     else
         connection.Dispose();
 }