private void GetStaticNodes(Loader loader) { staticNodes = new List <Node>(); for (int i = 0; i < nodes.Count; i++) { Node node = new Node(new Vector3(nodes[i].position.X, staticNodeScreenHeight, nodes[i].position.Z), new Vector3(1, 1, 1), pointSize); node.GetRawModel(loader); staticNodes.Add(node); } }