private void GetStaticNodes(Loader loader)
 {
     staticNodes = new List <Node>();
     for (int i = 0; i < nodes.Count; i++)
     {
         Node node = new Node(new Vector3(nodes[i].position.X, staticNodeScreenHeight, nodes[i].position.Z), new Vector3(1, 1, 1), pointSize);
         node.GetRawModel(loader);
         staticNodes.Add(node);
     }
 }