Ejemplo n.º 1
0
        public void MouseMove(int x, int y)
        {
            if (MouseDownFlag)
            {
                Debug.WriteLine("    =================>MouseMove:", listenerName);
                if (!cameraState.IsSameState(this.Camera))
                {
                    SetCamera(this.Camera.Position, this.Camera.Target, this.Camera.UpVector);
                    Debug.WriteLine(string.Format(
                                        "    update camera state: {0}, {1}, {2}",
                                        this.cameraState.position, this.cameraState.target, this.cameraState.up), listenerName);
                }

                this._endPosition = GetArcBallPosition(x, y);
                Debug.WriteLine(string.Format(
                                    "    End position: {0}", this._endPosition), listenerName);
                var cosAngle = _startPosition.dot(_endPosition) / (_startPosition.Magnitude() * _endPosition.Magnitude());
                if (cosAngle > 1)
                {
                    cosAngle = 1;
                }
                else if (cosAngle < -1)
                {
                    cosAngle = -1;
                }
                Debug.Write(string.Format("    cos angle: {0}", cosAngle), listenerName);
                var angle = mouseSensitivity * (float)(Math.Acos(cosAngle) / Math.PI * 180);
                Debug.WriteLine(string.Format(
                                    ", angle: {0}", angle), listenerName);
                _normalVector = _startPosition.cross(_endPosition).normalize();
                if ((_normalVector.x == 0 && _normalVector.y == 0 && _normalVector.z == 0) ||
                    float.IsNaN(_normalVector.x) || float.IsNaN(_normalVector.y) || float.IsNaN(_normalVector.z))
                {
                    Debug.WriteLine("    no movement recorded.", listenerName);
                }
                else
                {
                    Debug.WriteLine(string.Format(
                                        "    normal vector: {0}", _normalVector), listenerName);
                    _startPosition = _endPosition;

                    mat4 newRotation = glm.rotate(angle, _normalVector);
                    Debug.WriteLine(string.Format(
                                        "    new rotation matrix:   {0}", newRotation), listenerName);
                    this.totalRotation = newRotation * totalRotation;
                    Debug.WriteLine(string.Format(
                                        "    total rotation matrix: {0}", totalRotation), listenerName);
                }
                Debug.WriteLine("    -------------------MouseMove end.", listenerName);
            }
        }
Ejemplo n.º 2
0
 /// <summary>
 ///
 /// </summary>
 /// <returns></returns>
 public override string ToString()
 {
     return(string.Format("back:{0}|{3:0.00},up:{1}|{4:0.00},right:{2}|{5:0.00}",
                          back, up, right, back.Magnitude(), up.Magnitude(), right.Magnitude()));
     //return base.ToString();
 }