private BlendFunc ( uint sfactor, uint dfactor ) : void | ||
sfactor | uint | |
dfactor | uint | |
return | void |
/// <summary> /// /// </summary> protected override void SwitchOn() { base.SwitchOn(); if (this.enableCapacityWhenSwitchOn) { OpenGL.BlendFunc(this.SourceFactor, this.DestFactor); } }