Ejemplo n.º 1
0
        protected void OnEnable()
        {
            m_BuildingGen = this.target as BuildingGen2D;

            groundSpriteListSelector = ScriptableObject.CreateInstance(typeof(STSpriteListSelector)) as STSpriteListSelector;
            groundSpriteListSelector.Init("Ground sprites", m_BuildingGen.GroundSprites);

            roofSpriteListSelector = ScriptableObject.CreateInstance(typeof(STSpriteListSelector)) as STSpriteListSelector;
            roofSpriteListSelector.Init("Roof sprites", m_BuildingGen.RoofSprites);

            windowSpriteListSelector = ScriptableObject.CreateInstance(typeof(STSpriteListSelector)) as STSpriteListSelector;
            windowSpriteListSelector.Init("Window sprites", m_BuildingGen.WindowSprites);

            ladderSpriteListSelector = ScriptableObject.CreateInstance(typeof(STSpriteListSelector)) as STSpriteListSelector;
            ladderSpriteListSelector.Init("Ladder sprites", m_BuildingGen.LadderSprites);
        }
        protected void OnEnable()
        {
            m_BuildingGen = this.target as BuildingGen2D;

            groundSpriteListSelector = ScriptableObject.CreateInstance(typeof(STSpriteListSelector)) as STSpriteListSelector;
            groundSpriteListSelector.Init("Ground sprites", m_BuildingGen.GroundSprites);

            roofSpriteListSelector = ScriptableObject.CreateInstance(typeof(STSpriteListSelector)) as STSpriteListSelector;
            roofSpriteListSelector.Init("Roof sprites", m_BuildingGen.RoofSprites);

            windowSpriteListSelector = ScriptableObject.CreateInstance(typeof(STSpriteListSelector)) as STSpriteListSelector;
            windowSpriteListSelector.Init("Window sprites", m_BuildingGen.WindowSprites);

            ladderSpriteListSelector = ScriptableObject.CreateInstance(typeof(STSpriteListSelector)) as STSpriteListSelector;
            ladderSpriteListSelector.Init("Ladder sprites", m_BuildingGen.LadderSprites);
        }