protected void OnEnable() { m_BuildingGen = this.target as BuildingGen2D; groundSpriteListSelector = ScriptableObject.CreateInstance(typeof(STSpriteListSelector)) as STSpriteListSelector; groundSpriteListSelector.Init("Ground sprites", m_BuildingGen.GroundSprites); roofSpriteListSelector = ScriptableObject.CreateInstance(typeof(STSpriteListSelector)) as STSpriteListSelector; roofSpriteListSelector.Init("Roof sprites", m_BuildingGen.RoofSprites); windowSpriteListSelector = ScriptableObject.CreateInstance(typeof(STSpriteListSelector)) as STSpriteListSelector; windowSpriteListSelector.Init("Window sprites", m_BuildingGen.WindowSprites); ladderSpriteListSelector = ScriptableObject.CreateInstance(typeof(STSpriteListSelector)) as STSpriteListSelector; ladderSpriteListSelector.Init("Ladder sprites", m_BuildingGen.LadderSprites); }
protected void OnEnable() { m_BuildingGen = this.target as BuildingGen2D; groundSpriteListSelector = ScriptableObject.CreateInstance(typeof(STSpriteListSelector)) as STSpriteListSelector; groundSpriteListSelector.Init("Ground sprites", m_BuildingGen.GroundSprites); roofSpriteListSelector = ScriptableObject.CreateInstance(typeof(STSpriteListSelector)) as STSpriteListSelector; roofSpriteListSelector.Init("Roof sprites", m_BuildingGen.RoofSprites); windowSpriteListSelector = ScriptableObject.CreateInstance(typeof(STSpriteListSelector)) as STSpriteListSelector; windowSpriteListSelector.Init("Window sprites", m_BuildingGen.WindowSprites); ladderSpriteListSelector = ScriptableObject.CreateInstance(typeof(STSpriteListSelector)) as STSpriteListSelector; ladderSpriteListSelector.Init("Ladder sprites", m_BuildingGen.LadderSprites); }