Ejemplo n.º 1
0
        private static void GenerateFOB(
            UnitMaker unitMaker, ZoneMaker zoneMaker, MissionTemplateFlightGroupRecord flightGroup, Dictionary <string, UnitMakerGroupInfo> carrierDictionary,
            DCSMission mission, MissionTemplateRecord template, Coordinates landbaseCoordinates, Coordinates objectivesCenter)
        {
            DBEntryTheater theaterDB = Database.Instance.GetEntry <DBEntryTheater>(template.ContextTheater);

            if (theaterDB == null)
            {
                return;                    // Theater doesn't exist. Should never happen.
            }
            Coordinates?spawnPoint =
                unitMaker.SpawnPointSelector.GetRandomSpawnPoint(
                    new SpawnPointType[] { SpawnPointType.LandLarge },
                    landbaseCoordinates,
                    new MinMaxD(5, template.FlightPlanObjectiveDistance),
                    objectivesCenter,
                    new MinMaxD(10, template.FlightPlanObjectiveDistance / 2), template.ContextPlayerCoalition);

            if (!spawnPoint.HasValue)
            {
                BriefingRoom.PrintToLog($"No spawn point found for FOB air defense unit groups", LogMessageErrorLevel.Warning);
                return;
            }

            DBEntryUnit unitDB = Database.Instance.GetEntry <DBEntryUnit>(flightGroup.Carrier);

            if (unitDB == null)
            {
                return;                 // Unit doesn't exist or is not a carrier
            }
            double radioFrequency = 127.5 + carrierDictionary.Count;
            var    FOBNames       = new List <string> {
                "FOB_London",
                "FOB_Dallas",
                "FOB_Paris",
                "FOB_Moscow",
                "FOB_Berlin"
            };

            UnitMakerGroupInfo?groupInfo =
                unitMaker.AddUnitGroup(
                    unitDB.Families[0], 1, Side.Ally,
                    "GroupStatic", "UnitStaticFOB",
                    spawnPoint.Value, 0,
                    "FOBCallSignIndex".ToKeyValuePair(FOBNames.IndexOf(flightGroup.Carrier) + 1),
                    "RadioBand".ToKeyValuePair((int)RadioModulation.AM),
                    "RadioFrequency".ToKeyValuePair(GeneratorTools.GetRadioFrenquency(radioFrequency)));

            if (!groupInfo.HasValue || (groupInfo.Value.UnitsID.Length == 0))
            {
                return;                                                               // Couldn't generate group
            }
            zoneMaker.AddCTLDPickupZone(spawnPoint.Value, true);
            mission.Briefing.AddItem(
                DCSMissionBriefingItemType.Airbase,
                $"{unitDB.UIDisplayName}\t-\t{GeneratorTools.FormatRadioFrequency(radioFrequency)}\t\t");
            carrierDictionary.Add(flightGroup.Carrier, groupInfo.Value); // This bit limits FOBS to one per game think about how we can fix this
        }
Ejemplo n.º 2
0
        internal static Dictionary <string, UnitMakerGroupInfo> GenerateCarrierGroup(
            UnitMaker unitMaker, ZoneMaker zoneMaker, DCSMission mission, MissionTemplateRecord template,
            Coordinates landbaseCoordinates, Coordinates objectivesCenter, double windSpeedAtSeaLevel,
            double windDirectionAtSeaLevel)
        {
            Dictionary <string, UnitMakerGroupInfo> carrierDictionary = new Dictionary <string, UnitMakerGroupInfo>(StringComparer.InvariantCultureIgnoreCase);

            DBEntryTheater theaterDB    = Database.Instance.GetEntry <DBEntryTheater>(template.ContextTheater);
            double         carrierSpeed = Math.Max(
                Database.Instance.Common.CarrierGroup.MinimumCarrierSpeed,
                Database.Instance.Common.CarrierGroup.IdealWindOfDeck - windSpeedAtSeaLevel);

            if (windSpeedAtSeaLevel == 0) // No wind? Pick a random direction so carriers don't always go to a 0 course when wind is calm.
            {
                windDirectionAtSeaLevel = Toolbox.RandomDouble(Toolbox.TWO_PI);
            }
            var carrierPathDeg  = ((windDirectionAtSeaLevel + Math.PI) % Toolbox.TWO_PI) * Toolbox.RADIANS_TO_DEGREES;
            var usedCoordinates = new List <Coordinates>();

            foreach (MissionTemplateFlightGroupRecord flightGroup in template.PlayerFlightGroups)
            {
                if (string.IsNullOrEmpty(flightGroup.Carrier))
                {
                    continue;                                            // No carrier for
                }
                if (carrierDictionary.ContainsKey(flightGroup.Carrier))
                {
                    continue;                                                     // Carrier type already added
                }
                if (flightGroup.Carrier.StartsWith("FOB"))
                {
                    //It Carries therefore carrier not because I can't think of a name to rename this lot
                    GenerateFOB(unitMaker, zoneMaker, flightGroup, carrierDictionary, mission, template, landbaseCoordinates, objectivesCenter);
                    continue;
                }
                DBEntryUnit unitDB = Database.Instance.GetEntry <DBEntryUnit>(flightGroup.Carrier);
                if ((unitDB == null) || !unitDB.Families.Any(x => x.IsCarrier()))
                {
                    continue;                                                               // Unit doesn't exist or is not a carrier
                }
                var(shipCoordinates, shipDestination) = GetSpawnAndDestination(unitMaker, template, theaterDB, usedCoordinates, landbaseCoordinates, objectivesCenter, carrierPathDeg);
                usedCoordinates.Add(shipCoordinates);
                string cvnID          = carrierDictionary.Count > 0 ? (carrierDictionary.Count + 1).ToString() : "";
                int    ilsChannel     = 11 + carrierDictionary.Count;
                double radioFrequency = 127.5 + carrierDictionary.Count;
                string tacanCallsign  = $"CVN{cvnID}";
                int    tacanChannel   = 74 + carrierDictionary.Count;

                UnitMakerGroupInfo?groupInfo =
                    unitMaker.AddUnitGroup(
                        new string[] { unitDB.ID }, Side.Ally, unitDB.Families[0],
                        "GroupShipCarrier", "UnitShip",
                        shipCoordinates, 0,
                        "GroupX2".ToKeyValuePair(shipDestination.X),
                        "GroupY2".ToKeyValuePair(shipDestination.Y),
                        "ILS".ToKeyValuePair(ilsChannel),
                        "RadioBand".ToKeyValuePair((int)RadioModulation.AM),
                        "RadioFrequency".ToKeyValuePair(GeneratorTools.GetRadioFrenquency(radioFrequency)),
                        "Speed".ToKeyValuePair(carrierSpeed),
                        "TACANCallsign".ToKeyValuePair(tacanCallsign),
                        "TACANChannel".ToKeyValuePair(tacanChannel),
                        "TACANFrequency".ToKeyValuePair(GeneratorTools.GetTACANFrequency(tacanChannel, 'X', false)),
                        "TACANMode".ToKeyValuePair("X"));

                if (!groupInfo.HasValue || (groupInfo.Value.UnitsID.Length == 0))
                {
                    continue;                                                               // Couldn't generate group
                }
                mission.Briefing.AddItem(
                    DCSMissionBriefingItemType.Airbase,
                    $"{unitDB.UIDisplayName}\t-\t{GeneratorTools.FormatRadioFrequency(radioFrequency)}\t{ilsChannel}\t{tacanCallsign}, {tacanChannel}X");

                carrierDictionary.Add(flightGroup.Carrier, groupInfo.Value);
            }

            return(carrierDictionary);
        }