Ejemplo n.º 1
0
        private UnitMakerGroupInfo?AddStaticGroup(
            Country country,
            Coalition coalition,
            DCSSkillLevel?skill,
            UnitFamily unitFamily,
            Side side,
            string[] unitSets,
            string groupName,
            UnitCallsign?callsign,
            string groupTypeLua,
            Coordinates coordinates,
            UnitMakerGroupFlags unitMakerGroupFlags,
            params KeyValuePair <string, object>[] extraSettings
            )
        {
            List <int> unitsIDList   = new List <int>();
            var        initalGroupId = GroupID;

            foreach (var unitSet in unitSets)
            {
                DBEntryUnit unitDB = Database.Instance.GetEntry <DBEntryUnit>(unitSet);
                if (unitDB == null)
                {
                    BriefingRoom.PrintToLog($"Unit \"{unitSet}\" not found.", LogMessageErrorLevel.Warning);
                    continue;
                }
                int unitSetIndex = 0;
                foreach (var DCSID in unitDB.DCSIDs)
                {
                    var groupHeading = GetGroupHeading(coordinates, extraSettings);
                    SetUnitCoordinatesAndHeading(unitDB, unitSetIndex, coordinates, groupHeading, out Coordinates unitCoordinates, out double unitHeading);
                    var firstUnitID = UnitID;
                    var groupLua    = CreateGroup(
                        groupTypeLua,
                        unitCoordinates,
                        groupName,
                        extraSettings
                        );
                    var unitLua       = DCSID == "FARP" ? "UnitStaticFOB" : (unitDB.Category == UnitCategory.Cargo ? "UnitCargo" : "UnitStatic");
                    var unitsLuaTable = AddUnit(
                        DCSID,
                        groupName,
                        callsign,
                        1,
                        unitSetIndex,
                        unitDB,
                        unitLua,
                        coordinates,
                        unitMakerGroupFlags,
                        extraSettings
                        );

                    unitsIDList.Add(UnitID);
                    unitSetIndex++;
                    UnitID++;

                    GeneratorTools.ReplaceKey(ref groupLua, "Units", unitsLuaTable);


                    GeneratorTools.ReplaceKey(ref groupLua, "UnitID", firstUnitID);                                                                         // Must be after units are added
                    GeneratorTools.ReplaceKey(ref groupLua, "Skill", skill);                                                                                // Must be after units are added, because skill is set as a unit level
                    GeneratorTools.ReplaceKey(ref groupLua, "Hidden", GeneratorTools.GetHiddenStatus(Template.OptionsFogOfWar, side, unitMakerGroupFlags)); // If "hidden" was not set through custom values

                    AddUnitGroupToTable(country, UnitCategory.Static, groupLua);

                    BriefingRoom.PrintToLog($"Added group of {DCSID} {coalition} {unitFamily} at {coordinates}");

                    GroupID++;
                }
            }

            if (unitMakerGroupFlags.HasFlag(UnitMakerGroupFlags.EmbeddedAirDefense) && unitFamily != UnitFamily.StaticStructureOffshore)
            {
                var      firstUnitID     = UnitID;
                string[] airDefenseUnits = GeneratorTools.GetEmbeddedAirDefenseUnits(Template, side);
                var      groupLua        = CreateGroup(
                    "GroupVehicle",
                    coordinates,
                    groupName,
                    extraSettings
                    );
                var(unitsLuaTable, embeddedunitsIDList) = AddUnits(
                    airDefenseUnits,
                    groupName,
                    callsign,
                    "UnitVehicle",
                    coordinates,
                    unitMakerGroupFlags,
                    extraSettings
                    );
                GeneratorTools.ReplaceKey(ref groupLua, "Units", unitsLuaTable);
                GeneratorTools.ReplaceKey(ref groupLua, "UnitID", firstUnitID);                                                                         // Must be after units are added
                GeneratorTools.ReplaceKey(ref groupLua, "Skill", skill);                                                                                // Must be after units are added, because skill is set as a unit level
                GeneratorTools.ReplaceKey(ref groupLua, "Hidden", GeneratorTools.GetHiddenStatus(Template.OptionsFogOfWar, side, unitMakerGroupFlags)); // If "hidden" was not set through custom values
                GroupID++;
                unitsIDList.AddRange(embeddedunitsIDList);
                AddUnitGroupToTable(country, UnitCategory.Vehicle, groupLua);
                BriefingRoom.PrintToLog($"Added group of Embedded Air Defense for Static {coalition} {unitFamily} at {coordinates}");
            }

            DBEntryUnit firstUnitDB = Database.Instance.GetEntry <DBEntryUnit>(unitSets.First());

            if (firstUnitDB == null)
            {
                return(new UnitMakerGroupInfo(initalGroupId, coordinates, unitsIDList, groupName));
            }
            return(new UnitMakerGroupInfo(initalGroupId, coordinates, unitsIDList, groupName, firstUnitDB.AircraftData.RadioFrequency, firstUnitDB));
        }
Ejemplo n.º 2
0
        internal UnitMakerGroupInfo?AddUnitGroup(
            string[] units, Side side, UnitFamily unitFamily,
            string groupTypeLua, string unitTypeLua,
            Coordinates coordinates,
            UnitMakerGroupFlags unitMakerGroupFlags = 0,
            params KeyValuePair <string, object>[] extraSettings)
        {
            if (units.Length == 0)
            {
                return(null);
            }

            Coalition coalition = (side == Side.Ally) ? PlayerCoalition : PlayerCoalition.GetEnemy();
            Country   country   = (coalition == Coalition.Blue) ? Country.CJTFBlue : Country.CJTFRed;

            if (extraSettings.Any(x => x.Key == "Country"))
            {
                country = (Country)extraSettings.First(x => x.Key == "Country").Value;
            }

            var skill = GeneratorTools.GetDefaultSkillLevel(Template, side);

            if (extraSettings.Any(x => x.Key == "Skill"))
            {
                skill = (DCSSkillLevel)extraSettings.First(x => x.Key == "Skill").Value;
            }


            var          isUsingSkynet = Template.MissionFeatures.Contains("SkynetIADS");
            string       groupName;
            UnitCallsign?callsign = null;

            if (unitFamily.GetUnitCategory().IsAircraft())
            {
                callsign  = CallsignGenerator.GetCallsign(unitFamily, coalition, side, isUsingSkynet);
                groupName = callsign.Value.GroupName;
                if (extraSettings.Any(x => x.Key == "PlayerStartingType") && extraSettings.First(x => x.Key == "PlayerStartingType").Value.ToString() == "TakeOffParking")
                {
                    groupName += "(C)";
                }
            }
            else
            {
                groupName = GeneratorTools.GetGroupName(GroupID, unitFamily, side, isUsingSkynet);
            }

            if (unitFamily.GetUnitCategory() == UnitCategory.Static || unitFamily.GetUnitCategory() == UnitCategory.Cargo && unitFamily != UnitFamily.FOB)
            {
                return(AddStaticGroup(
                           country,
                           coalition,
                           skill,
                           unitFamily,
                           side,
                           units,
                           groupName,
                           callsign,
                           groupTypeLua,
                           coordinates,
                           unitMakerGroupFlags,
                           extraSettings
                           ));
            }

            var groupLua = CreateGroup(
                groupTypeLua,
                coordinates,
                groupName,
                extraSettings
                );


            int firstUnitID = UnitID;

            var(unitsLuaTable, unitsIDList) = AddUnits(
                units,
                groupName,
                callsign,
                unitTypeLua,
                coordinates,
                unitMakerGroupFlags,
                extraSettings
                );


            if (unitsIDList.Count == 0)
            {
                return(null);                        // No valid units added to this group
            }
            GeneratorTools.ReplaceKey(ref groupLua, "Units", unitsLuaTable);

            DBEntryUnit firstUnitDB        = units.Select(x => Database.Instance.GetEntry <DBEntryUnit>(x)).First(x => x != null);
            var         aircraftCategories = new UnitCategory[] { UnitCategory.Helicopter, UnitCategory.Plane };
            var         isAircraft         = firstUnitDB != null && aircraftCategories.Contains(firstUnitDB.Category);

            if (isAircraft)
            {
                groupLua = ApplyAircraftFields(groupLua, firstUnitDB, extraSettings);
                if (unitMakerGroupFlags.HasFlag(UnitMakerGroupFlags.ImmediateAircraftSpawn))
                {
                    Mission.AppendValue("AircraftActivatorCurrentQueue", $"{GroupID},");
                }
                else if (unitMakerGroupFlags.HasFlag(UnitMakerGroupFlags.RadioAircraftSpawn))
                {
                    Mission.AppendValue("AircraftRadioActivator", $"{{{GroupID}, \"{groupName}\"}},");
                }
                else if (groupTypeLua != "GroupAircraftParkedUncontrolled")
                {
                    Mission.AppendValue("AircraftActivatorReserveQueue", $"{GroupID},");
                }
            }

            GeneratorTools.ReplaceKey(ref groupLua, "UnitID", firstUnitID);                                                                         // Must be after units are added
            GeneratorTools.ReplaceKey(ref groupLua, "Skill", skill);                                                                                // Must be after units are added, because skill is set as a unit level
            GeneratorTools.ReplaceKey(ref groupLua, "Hidden", GeneratorTools.GetHiddenStatus(Template.OptionsFogOfWar, side, unitMakerGroupFlags)); // If "hidden" was not set through custom values

            AddUnitGroupToTable(country, unitFamily.GetUnitCategory(), groupLua);

            BriefingRoom.PrintToLog($"Added group of {units.Length} {coalition} {unitFamily} at {coordinates}");

            GroupID++;

            if (firstUnitDB == null)
            {
                return(new UnitMakerGroupInfo(GroupID - 1, coordinates, unitsIDList, groupName));
            }
            return(new UnitMakerGroupInfo(GroupID - 1, coordinates, unitsIDList, groupName, firstUnitDB.AircraftData.RadioFrequency, firstUnitDB));
        }