/// <summary>
        /// Instructs the Hulk to move to the MAYDAY position.
        /// </summary>
        /// <param name="sender">Not used</param>
        /// <param name="e">Not used</param>
        private static void maydayButton_Click(object sender, EventArgs e)
        {
            logger.Debug("Enter: maydayButton_Click(object, EventArgs)");

            if (Hulk.CheckCommandAllowed())
            {
                ThreadPool.QueueUserWorkItem(new WaitCallback(Hulk.Mayday));
            }
        }
        /// <summary>
        /// Instructs the Hulk to begin the homing procedure.
        /// </summary>
        /// <param name="sender">Not used</param>
        /// <param name="e">Not used</param>
        private static void homeButton_Click(object sender, EventArgs e)
        {
            logger.Debug("Enter: homeButton_Click(object, EventArgs)");

            if (Hulk.CheckCommandAllowed())
            {
                Hulk.Home();
            }
        }