private void Handle_ActionButtons(WoWReader wr) { ActionButton[] actionButtonList = new ActionButton[ActionBars.MaxButtons]; for (int i = 0; i < ActionBars.MaxButtons; i++) { actionButtonList[i].action = wr.ReadUInt16(); actionButtonList[i].type = wr.ReadByte(); actionButtonList[i].misc = wr.ReadByte(); } BoogieCore.Player.setActionBars(actionButtonList); }
public ActionBars(ActionButton[] abl) { buttons = abl; }
// Create a new Action Buttons Object, initialized by the list recieved from the WorldServer public void setActionBars(ActionButton[] abl) { actionBars = new ActionBars(abl); }