public void RemoveBoom() { int index = TimerClass.GetIndex(xPos, yPos); if (index != 0) { Program.mygame.GameObjects[index].Destroy(index, false); } CrossBomb(xPos, yPos); }
public override void Blow() { if (f < blinkTimes - 1) { colorSwitch = !colorSwitch; f++; } else { RemoveBoom(); int index = TimerClass.GetIndex(XPosition, YPosition); TimerClass.TimeList.Add(Program.mygame.GameObjects[index].RemoveBlow); int[] list = { 1000, 1000, 1, index, 0, 0 }; TimerClass.intList.Add(list); } }