Ejemplo n.º 1
0
        /// <summary>
        /// Loads a CCD at the specified path to a Disc object
        /// </summary>
        public Disc LoadCCDToDisc(string ccdPath)
        {
            var loadResults = LoadCCDPath(ccdPath);

            if (!loadResults.Valid)
            {
                throw loadResults.FailureException;
            }

            Disc disc = new Disc();

            var ccdf    = loadResults.ParsedCCDFile;
            var imgBlob = new Disc.Blob_RawFile()
            {
                PhysicalPath = loadResults.ImgPath
            };
            var subBlob = new Disc.Blob_RawFile()
            {
                PhysicalPath = loadResults.SubPath
            };

            disc.Blobs.Add(imgBlob);
            disc.Blobs.Add(subBlob);

            //generate DiscTOCRaw items from the ones specified in the CCD file
            //TODO - range validate these (too many truncations to byte)
            disc.RawTOCEntries = new List <RawTOCEntry>();
            BufferedSubcodeSector bss = new BufferedSubcodeSector();

            foreach (var entry in ccdf.TOCEntries)
            {
                var q = new SubchannelQ
                {
                    q_status = SubchannelQ.ComputeStatus(entry.ADR, (EControlQ)(entry.Control & 0xF)),
                    q_tno    = (byte)entry.TrackNo,
                    q_index  = (byte)entry.Point,
                    min      = BCD2.FromDecimal(entry.AMin),
                    sec      = BCD2.FromDecimal(entry.ASec),
                    frame    = BCD2.FromDecimal(entry.AFrame),
                    zero     = (byte)entry.Zero,
                    ap_min   = BCD2.FromDecimal(entry.PMin),
                    ap_sec   = BCD2.FromDecimal(entry.PSec),
                    ap_frame = BCD2.FromDecimal(entry.PFrame),
                };

                //CRC cant be calculated til we've got all the fields setup
                q.q_crc = bss.Synthesize_SubchannelQ(ref q, true);

                disc.RawTOCEntries.Add(new RawTOCEntry {
                    QData = q
                });
            }

            //generate the toc from the entries
            var tocSynth = new DiscTOCRaw.SynthesizeFromRawTOCEntriesJob()
            {
                Entries = disc.RawTOCEntries
            };

            tocSynth.Run();
            disc.TOCRaw = tocSynth.Result;

            //synthesize DiscStructure
            var structureSynth = new DiscStructure.SynthesizeFromDiscTOCRawJob()
            {
                TOCRaw = disc.TOCRaw
            };

            structureSynth.Run();
            disc.Structure = structureSynth.Result;

            //I *think* implicitly there is an index 0.. at.. i dunno, 0 maybe, for track 1
            {
                var dsi0 = new DiscStructure.Index();
                dsi0.LBA    = 0;
                dsi0.Number = 0;
                disc.Structure.Sessions[0].Tracks[0].Indexes.Add(dsi0);
            }

            //now, how to get the track types for the DiscStructure?
            //1. the CCD tells us (somehow the reader has judged)
            //2. scan it out of the Q subchannel
            //lets choose1.
            //TODO - better consider how to handle the situation where we have havent received all the [TRACK] items we need
            foreach (var st in disc.Structure.Sessions[0].Tracks)
            {
                var ccdt = ccdf.TracksByNumber[st.Number];
                switch (ccdt.Mode)
                {
                case 0:
                    st.TrackType = ETrackType.Audio;                             //for CCD, this means audio, apparently.
                    break;

                case 1:
                    st.TrackType = ETrackType.Mode1_2352;
                    break;

                case 2:
                    st.TrackType = ETrackType.Mode2_2352;
                    break;

                default:
                    throw new InvalidOperationException("Unsupported CCD mode");
                }

                //add indexes for this track
                foreach (var ccdi in ccdt.Indexes)
                {
                    var dsi = new DiscStructure.Index();
                    //if (ccdi.Key == 0) continue;
                    dsi.LBA    = ccdi.Value;
                    dsi.Number = ccdi.Key;
                    st.Indexes.Add(dsi);
                }
            }

            //add sectors for the lead-in, which isn't stored in the CCD file, I think
            //TODO - synthesize lead-in sectors from TOC, if the lead-in isn't available.
            //need a test case for that though.
            var leadin_sector_zero  = new Sector_Zero();
            var leadin_subcode_zero = new ZeroSubcodeSector();

            for (int i = 0; i < 150; i++)
            {
                var se = new SectorEntry(leadin_sector_zero);
                disc.Sectors.Add(se);
                se.SubcodeSector = leadin_subcode_zero;
            }

            //build the sectors:
            //set up as many sectors as we have img/sub for, even if the TOC doesnt reference them (TOC is unreliable, although the tracks should have covered it all)
            for (int i = 0; i < loadResults.NumImgSectors; i++)
            {
                var isec = new Sector_RawBlob();
                isec.Offset = ((long)i) * 2352;
                isec.Blob   = imgBlob;

                var se = new SectorEntry(isec);
                disc.Sectors.Add(se);

                var scsec = new BlobSubcodeSectorPreDeinterleaved();
                scsec.Offset     = ((long)i) * 96;
                scsec.Blob       = subBlob;
                se.SubcodeSector = scsec;
            }

            return(disc);
        }
Ejemplo n.º 2
0
        void FromCueInternal(Cue cue, string cueDir, CueBinPrefs prefs)
        {
            //TODO - add cue directory to CueBinPrefs???? could make things cleaner...

            Structure = new DiscStructure();
            var session = new DiscStructure.Session {
                num = 1
            };

            Structure.Sessions.Add(session);
            var pregap_sector = new Sector_Zero();

            int curr_track = 1;

            foreach (var cue_file in cue.Files)
            {
                //structural validation
                if (cue_file.Tracks.Count < 1)
                {
                    throw new Cue.CueBrokenException("`You must specify at least one track per file.`");
                }

                string blobPath = Path.Combine(cueDir, cue_file.Path);

                if (CueFileResolver.ContainsKey(cue_file.Path))
                {
                    blobPath = CueFileResolver[cue_file.Path];
                }

                int   blob_sectorsize = Cue.BINSectorSizeForTrackType(cue_file.Tracks[0].TrackType);
                int   blob_length_aba;
                long  blob_length_bytes;
                IBlob cue_blob;

                //try any way we can to acquire a file
                if (!File.Exists(blobPath) && prefs.ExtensionAware)
                {
                    blobPath = FindAlternateExtensionFile(blobPath, prefs.CaseSensitive, cueDir);
                }

                if (!File.Exists(blobPath))
                {
                    throw new DiscReferenceException(blobPath, "");
                }

                //some simple rules to mutate the file type if we received something fishy
                string blobPathExt = Path.GetExtension(blobPath).ToLower();
                if (blobPathExt == ".ape")
                {
                    cue_file.FileType = Cue.CueFileType.Wave;
                }
                if (blobPathExt == ".mp3")
                {
                    cue_file.FileType = Cue.CueFileType.Wave;
                }
                if (blobPathExt == ".mpc")
                {
                    cue_file.FileType = Cue.CueFileType.Wave;
                }
                if (blobPathExt == ".flac")
                {
                    cue_file.FileType = Cue.CueFileType.Wave;
                }
                if (blobPathExt == ".ecm")
                {
                    cue_file.FileType = Cue.CueFileType.ECM;
                }

                if (cue_file.FileType == Cue.CueFileType.Binary || cue_file.FileType == Cue.CueFileType.Unspecified)
                {
                    //make a blob for the file
                    Blob_RawFile blob = new Blob_RawFile {
                        PhysicalPath = blobPath
                    };
                    Blobs.Add(blob);

                    blob_length_aba   = (int)(blob.Length / blob_sectorsize);
                    blob_length_bytes = blob.Length;
                    cue_blob          = blob;
                }
                else if (cue_file.FileType == Cue.CueFileType.ECM)
                {
                    if (!Blob_ECM.IsECM(blobPath))
                    {
                        throw new DiscReferenceException(blobPath, "an ECM file was specified or detected, but it isn't a valid ECM file. You've got issues. Consult your iso vendor.");
                    }
                    Blob_ECM blob = new Blob_ECM();
                    Blobs.Add(blob);
                    blob.Parse(blobPath);
                    cue_blob          = blob;
                    blob_length_aba   = (int)(blob.Length / blob_sectorsize);
                    blob_length_bytes = blob.Length;
                }
                else if (cue_file.FileType == Cue.CueFileType.Wave)
                {
                    Blob_WaveFile blob = new Blob_WaveFile();
                    Blobs.Add(blob);

                    try
                    {
                        //check whether we can load the wav directly
                        bool loaded = false;
                        if (File.Exists(blobPath) && Path.GetExtension(blobPath).ToUpper() == ".WAV")
                        {
                            try
                            {
                                blob.Load(blobPath);
                                loaded = true;
                            }
                            catch
                            {
                            }
                        }

                        //if that didnt work or wasnt possible, try loading it through ffmpeg
                        if (!loaded)
                        {
                            FFMpeg ffmpeg = new FFMpeg();
                            if (!ffmpeg.QueryServiceAvailable())
                            {
                                throw new DiscReferenceException(blobPath, "No decoding service was available (make sure ffmpeg.exe is available. even though this may be a wav, ffmpeg is used to load oddly formatted wave files. If you object to this, please send us a note and we'll see what we can do. It shouldn't be too hard.)");
                            }
                            AudioDecoder dec = new AudioDecoder();
                            byte[]       buf = dec.AcquireWaveData(blobPath);
                            blob.Load(new MemoryStream(buf));
                            WasSlowLoad = true;
                        }
                    }
                    catch (Exception ex)
                    {
                        throw new DiscReferenceException(blobPath, ex);
                    }

                    blob_length_aba   = (int)(blob.Length / blob_sectorsize);
                    blob_length_bytes = blob.Length;
                    cue_blob          = blob;
                }
                else
                {
                    throw new Exception("Internal error - Unhandled cue blob type");
                }

                //TODO - make CueTimestamp better, and also make it a struct, and also just make it DiscTimestamp

                //start timekeeping for the blob. every time we hit an index, this will advance
                int blob_timestamp = 0;

                //because we can have different size sectors in a blob, we need to keep a file cursor within the blob
                long blob_cursor = 0;

                //the aba that this cue blob starts on
                int blob_disc_aba_start = Sectors.Count;


                //this is a bit dodgy.. lets fixup the indices so we have something for index 0
                //TODO - I WISH WE DIDNT HAVE TO DO THIS. WE SHOULDNT PAY SO MUCH ATTENTION TO THE INTEGRITY OF THE INDEXES
                Timestamp blob_ts = new Timestamp(0);
                for (int t = 0; t < cue_file.Tracks.Count; t++)
                {
                    var cue_track = cue_file.Tracks[t];
                    if (!cue_track.Indexes.ContainsKey(1))
                    {
                        throw new Cue.CueBrokenException("Track was missing an index 01");
                    }
                    for (int i = 0; i <= 99; i++)
                    {
                        if (cue_track.Indexes.ContainsKey(i))
                        {
                            blob_ts = cue_track.Indexes[i].Timestamp;
                        }
                        else if (i == 0)
                        {
                            var cti = new Cue.CueTrackIndex(0);
                            cue_track.Indexes[0] = cti;
                            cti.Timestamp        = blob_ts;
                        }
                    }
                }

                //validate that the first index in the file is 00:00:00
                //"The first index of a file must start at 00:00:00"
                //zero 20-dec-2014 - NOTE - index 0 is OK. we've seen files that 'start' at non-zero but thats only with index 1 -- an index 0 was explicitly listed at time 0
                if (cue_file.Tracks[0].Indexes[0].Timestamp.Sector != 0)
                {
                    throw new Cue.CueBrokenException("`The first index of a blob must start at 00:00:00.`");
                }

                //for each track within the file:
                for (int t = 0; t < cue_file.Tracks.Count; t++)
                {
                    var cue_track = cue_file.Tracks[t];

                    //record the disc ABA that this track started on
                    int track_disc_aba_start = Sectors.Count;

                    //record the pregap location. it will default to the start of the track unless we supplied a pregap command
                    int track_disc_pregap_aba = track_disc_aba_start;

                    int blob_track_start = blob_timestamp;

                    //once upon a time we had a check here to prevent a single blob from containing variant sector sizes. but we support that now.

                    //check integrity of track sequence and setup data structures
                    //TODO - check for skipped tracks in cue parser instead
                    if (cue_track.TrackNum != curr_track)
                    {
                        throw new Cue.CueBrokenException("Found a cue with skipped tracks");
                    }
                    var toc_track = new DiscStructure.Track();
                    session.Tracks.Add(toc_track);
                    toc_track.Number    = curr_track;
                    toc_track.TrackType = cue_track.TrackType;
                    toc_track.ADR       = 1;               //safe assumption. CUE can't store this.

                    //choose a Control value based on track type and other flags from cue
                    //TODO - this might need to be controlled by cue loading prefs
                    toc_track.Control = cue_track.Control;
                    if (toc_track.TrackType == ETrackType.Audio)
                    {
                        toc_track.Control |= EControlQ.StereoNoPreEmph;
                    }
                    else
                    {
                        toc_track.Control |= EControlQ.DataUninterrupted;
                    }

                    if (curr_track == 1)
                    {
                        if (cue_track.PreGap.Sector != 0)
                        {
                            throw new InvalidOperationException("not supported (yet): cue files with track 1 pregaps");
                        }
                        //but now we add one anyway, because every existing cue+bin seems to implicitly specify this
                        cue_track.PreGap = new Timestamp(150);
                    }

                    //check whether a pregap is requested.
                    //this causes empty sectors to get generated without consuming data from the blob
                    if (cue_track.PreGap.Sector > 0)
                    {
                        for (int i = 0; i < cue_track.PreGap.Sector; i++)
                        {
                            Sectors.Add(new SectorEntry(pregap_sector));
                        }
                    }

                    //look ahead to the next track's index 1 so we can see how long this track's last index is
                    //or, for the last track, use the length of the file
                    int track_length_aba;
                    if (t == cue_file.Tracks.Count - 1)
                    {
                        track_length_aba = blob_length_aba - blob_timestamp;
                    }
                    else
                    {
                        track_length_aba = cue_file.Tracks[t + 1].Indexes[1].Timestamp.Sector - blob_timestamp;
                    }
                    //toc_track.length_aba = track_length_aba; //xxx

                    //find out how many indexes we have
                    int num_indexes = 0;
                    for (num_indexes = 0; num_indexes <= 99; num_indexes++)
                    {
                        if (!cue_track.Indexes.ContainsKey(num_indexes))
                        {
                            break;
                        }
                    }

                    //for each index, calculate length of index and then emit it
                    for (int index = 0; index < num_indexes; index++)
                    {
                        bool is_last_index = index == num_indexes - 1;

                        //install index into hierarchy
                        var toc_index = new DiscStructure.Index {
                            Number = index
                        };
                        toc_track.Indexes.Add(toc_index);
                        if (index == 0)
                        {
                            //zero 18-dec-2014 - uhhhh cant make sense of this.
                            //toc_index.aba = track_disc_pregap_aba - (cue_track.Indexes[1].Timestamp.Sector - cue_track.Indexes[0].Timestamp.Sector);
                            toc_index.aba = track_disc_pregap_aba;
                        }
                        else
                        {
                            toc_index.aba = Sectors.Count;
                        }

                        //calculate length of the index
                        //if it is the last index then we use our calculation from before, otherwise we check the next index
                        int index_length_aba;
                        if (is_last_index)
                        {
                            index_length_aba = track_length_aba - (blob_timestamp - blob_track_start);
                        }
                        else
                        {
                            index_length_aba = cue_track.Indexes[index + 1].Timestamp.Sector - blob_timestamp;
                        }

                        //emit sectors
                        for (int aba = 0; aba < index_length_aba; aba++)
                        {
                            bool is_last_aba_in_index = (aba == index_length_aba - 1);
                            bool is_last_aba_in_track = is_last_aba_in_index && is_last_index;

                            switch (cue_track.TrackType)
                            {
                            case ETrackType.Audio:                                      //all 2352 bytes are present
                            case ETrackType.Mode1_2352:                                 //2352 bytes are present, containing 2048 bytes of user data as well as ECM
                            case ETrackType.Mode2_2352:                                 //2352 bytes are present, containing the entirety of a mode2 sector (could be form0,1,2)
                            {
                                //these cases are all 2352 bytes
                                //in all these cases, either no ECM is present or ECM is provided.
                                //so we just emit a Sector_Raw
                                Sector_RawBlob sector_rawblob = new Sector_RawBlob
                                {
                                    Blob   = cue_blob,
                                    Offset = blob_cursor
                                };
                                blob_cursor += 2352;
                                Sector_Mode1_or_Mode2_2352 sector_raw;
                                if (cue_track.TrackType == ETrackType.Mode1_2352)
                                {
                                    sector_raw = new Sector_Mode1_2352();
                                }
                                else if (cue_track.TrackType == ETrackType.Audio)
                                {
                                    sector_raw = new Sector_Mode1_2352();                                                     //TODO should probably make a new sector adapter which errors if 2048B are requested
                                }
                                else if (cue_track.TrackType == ETrackType.Mode2_2352)
                                {
                                    sector_raw = new Sector_Mode2_2352();
                                }
                                else
                                {
                                    throw new InvalidOperationException();
                                }

                                sector_raw.BaseSector = sector_rawblob;

                                Sectors.Add(new SectorEntry(sector_raw));
                                break;
                            }

                            case ETrackType.Mode1_2048:
                                //2048 bytes are present. ECM needs to be generated to create a full sector
                            {
                                //ECM needs to know the sector number so we have to record that here
                                int curr_disc_aba = Sectors.Count;
                                var sector_2048   = new Sector_Mode1_2048(curr_disc_aba + 150)
                                {
                                    Blob   = new ECMCacheBlob(cue_blob),
                                    Offset = blob_cursor
                                };
                                blob_cursor += 2048;
                                Sectors.Add(new SectorEntry(sector_2048));
                                break;
                            }
                            }                             //switch(TrackType)

                            //we've emitted an ABA, so consume it from the blob
                            blob_timestamp++;
                        }                 //aba emit loop
                    }                     //index loop

                    //check whether a postgap is requested. if it is, we need to generate silent sectors
                    for (int i = 0; i < cue_track.PostGap.Sector; i++)
                    {
                        Sectors.Add(new SectorEntry(pregap_sector));
                    }

                    //we're done with the track now.
                    //record its length:
                    toc_track.LengthInSectors = Sectors.Count - toc_track.Indexes[1].aba;
                    curr_track++;

                    //if we ran off the end of the blob, pad it with zeroes, I guess
                    if (blob_cursor > blob_length_bytes)
                    {
                        //mutate the blob to an encapsulating Blob_ZeroPadAdapter
                        Blobs[Blobs.Count - 1] = new Blob_ZeroPadAdapter(Blobs[Blobs.Count - 1], blob_length_bytes, blob_cursor - blob_length_bytes);
                    }
                }         //track loop
            }             //file loop

            //finally, analyze the length of the sessions and the entire disc by summing the lengths of the tracks
            //this is a little more complex than it looks, because the length of a thing is not determined by summing it
            //but rather by the difference in abas between start and end
            //EDIT - or is the above nonsense? it should be the amount of data present, full stop.
            Structure.LengthInSectors = 0;
            foreach (var toc_session in Structure.Sessions)
            {
                var firstTrack = toc_session.Tracks[0];

                //track 0, index 0 is actually -150. but cue sheets will never say that
                //firstTrack.Indexes[0].aba -= 150;

                var lastTrack = toc_session.Tracks[toc_session.Tracks.Count - 1];
                session.length_aba         = lastTrack.Indexes[1].aba + lastTrack.LengthInSectors - firstTrack.Indexes[0].aba;
                Structure.LengthInSectors += toc_session.length_aba;
            }
        }
Ejemplo n.º 3
0
        void FromCueInternal(Cue cue, string cueDir, CueBinPrefs prefs)
        {
            //TODO - add cue directory to CueBinPrefs???? could make things cleaner...

            Structure = new DiscStructure();
            var session = new DiscStructure.Session {num = 1};
            Structure.Sessions.Add(session);
            var pregap_sector = new Sector_Zero();

            int curr_track = 1;

            foreach (var cue_file in cue.Files)
            {
                //structural validation
                if (cue_file.Tracks.Count < 1) throw new Cue.CueBrokenException("`You must specify at least one track per file.`");

                string blobPath = Path.Combine(cueDir, cue_file.Path);

                if (CueFileResolver.ContainsKey(cue_file.Path))
                    blobPath = CueFileResolver[cue_file.Path];

                int blob_sectorsize = Cue.BINSectorSizeForTrackType(cue_file.Tracks[0].TrackType);
                int blob_length_aba;
                long blob_length_bytes;
                IBlob cue_blob;

                //try any way we can to acquire a file
                if (!File.Exists(blobPath) && prefs.ExtensionAware)
                {
                    blobPath = FindAlternateExtensionFile(blobPath, prefs.CaseSensitive, cueDir);
                }

                if (!File.Exists(blobPath))
                    throw new DiscReferenceException(blobPath, "");

                //some simple rules to mutate the file type if we received something fishy
                string blobPathExt = Path.GetExtension(blobPath).ToLower();
                if (blobPathExt == ".ape") cue_file.FileType = Cue.CueFileType.Wave;
                if (blobPathExt == ".mp3") cue_file.FileType = Cue.CueFileType.Wave;
                if (blobPathExt == ".mpc") cue_file.FileType = Cue.CueFileType.Wave;
                if (blobPathExt == ".flac") cue_file.FileType = Cue.CueFileType.Wave;
                if (blobPathExt == ".ecm") cue_file.FileType = Cue.CueFileType.ECM;

                if (cue_file.FileType == Cue.CueFileType.Binary || cue_file.FileType == Cue.CueFileType.Unspecified)
                {
                    //make a blob for the file
                    Blob_RawFile blob = new Blob_RawFile {PhysicalPath = blobPath};
                    Blobs.Add(blob);

                    blob_length_aba = (int)(blob.Length / blob_sectorsize);
                    blob_length_bytes = blob.Length;
                    cue_blob = blob;
                }
                else if (cue_file.FileType == Cue.CueFileType.ECM)
                {
                    if (!Blob_ECM.IsECM(blobPath))
                    {
                        throw new DiscReferenceException(blobPath, "an ECM file was specified or detected, but it isn't a valid ECM file. You've got issues. Consult your iso vendor.");
                    }
                    Blob_ECM blob = new Blob_ECM();
                    Blobs.Add(blob);
                    blob.Parse(blobPath);
                    cue_blob = blob;
                    blob_length_aba = (int)(blob.Length / blob_sectorsize);
                    blob_length_bytes = blob.Length;
                }
                else if (cue_file.FileType == Cue.CueFileType.Wave)
                {
                    Blob_WaveFile blob = new Blob_WaveFile();
                    Blobs.Add(blob);

                    try
                    {
                        //check whether we can load the wav directly
                        bool loaded = false;
                        if (File.Exists(blobPath) && Path.GetExtension(blobPath).ToUpper() == ".WAV")
                        {
                            try
                            {
                                blob.Load(blobPath);
                                loaded = true;
                            }
                            catch
                            {
                            }
                        }

                        //if that didnt work or wasnt possible, try loading it through ffmpeg
                        if (!loaded)
                        {
                            FFMpeg ffmpeg = new FFMpeg();
                            if (!ffmpeg.QueryServiceAvailable())
                            {
                                throw new DiscReferenceException(blobPath, "No decoding service was available (make sure ffmpeg.exe is available. even though this may be a wav, ffmpeg is used to load oddly formatted wave files. If you object to this, please send us a note and we'll see what we can do. It shouldn't be too hard.)");
                            }
                            AudioDecoder dec = new AudioDecoder();
                            byte[] buf = dec.AcquireWaveData(blobPath);
                            blob.Load(new MemoryStream(buf));
                            WasSlowLoad = true;
                        }
                    }
                    catch (Exception ex)
                    {
                        throw new DiscReferenceException(blobPath, ex);
                    }

                    blob_length_aba = (int)(blob.Length / blob_sectorsize);
                    blob_length_bytes = blob.Length;
                    cue_blob = blob;
                }
                else throw new Exception("Internal error - Unhandled cue blob type");

                //TODO - make CueTimestamp better, and also make it a struct, and also just make it DiscTimestamp

                //start timekeeping for the blob. every time we hit an index, this will advance
                int blob_timestamp = 0;

                //because we can have different size sectors in a blob, we need to keep a file cursor within the blob
                long blob_cursor = 0;

                //the aba that this cue blob starts on
                int blob_disc_aba_start = Sectors.Count;

                //this is a bit dodgy.. lets fixup the indices so we have something for index 0
                //TODO - I WISH WE DIDNT HAVE TO DO THIS. WE SHOULDNT PAY SO MUCH ATTENTION TO THE INTEGRITY OF THE INDEXES
                Timestamp blob_ts = new Timestamp(0);
                for (int t = 0; t < cue_file.Tracks.Count; t++)
                {
                    var cue_track = cue_file.Tracks[t];
                    if (!cue_track.Indexes.ContainsKey(1))
                        throw new Cue.CueBrokenException("Track was missing an index 01");
                    for (int i = 0; i <= 99; i++)
                    {
                        if (cue_track.Indexes.ContainsKey(i))
                        {
                            blob_ts = cue_track.Indexes[i].Timestamp;
                        }
                        else if (i == 0)
                        {
                            var cti = new Cue.CueTrackIndex(0);
                            cue_track.Indexes[0] = cti;
                            cti.Timestamp = blob_ts;
                        }
                    }
                }

                //validate that the first index in the file is 00:00:00
                //"The first index of a file must start at 00:00:00"
                //zero 20-dec-2014 - NOTE - index 0 is OK. we've seen files that 'start' at non-zero but thats only with index 1 -- an index 0 was explicitly listed at time 0
                if (cue_file.Tracks[0].Indexes[0].Timestamp.Sector != 0) throw new Cue.CueBrokenException("`The first index of a blob must start at 00:00:00.`");

                //for each track within the file:
                for (int t = 0; t < cue_file.Tracks.Count; t++)
                {
                    var cue_track = cue_file.Tracks[t];

                    //record the disc ABA that this track started on
                    int track_disc_aba_start = Sectors.Count;

                    //record the pregap location. it will default to the start of the track unless we supplied a pregap command
                    int track_disc_pregap_aba = track_disc_aba_start;

                    int blob_track_start = blob_timestamp;

                    //once upon a time we had a check here to prevent a single blob from containing variant sector sizes. but we support that now.

                    //check integrity of track sequence and setup data structures
                    //TODO - check for skipped tracks in cue parser instead
                    if (cue_track.TrackNum != curr_track) throw new Cue.CueBrokenException("Found a cue with skipped tracks");
                    var toc_track = new DiscStructure.Track();
                    session.Tracks.Add(toc_track);
                    toc_track.Number = curr_track;
                    toc_track.TrackType = cue_track.TrackType;
                    toc_track.ADR = 1; //safe assumption. CUE can't store this.

                    //choose a Control value based on track type and other flags from cue
                    //TODO - this might need to be controlled by cue loading prefs
                    toc_track.Control = cue_track.Control;
                    if (toc_track.TrackType == ETrackType.Audio)
                        toc_track.Control |= EControlQ.StereoNoPreEmph;
                    else toc_track.Control |= EControlQ.DataUninterrupted;

                    if (curr_track == 1)
                    {
                        if (cue_track.PreGap.Sector != 0)
                            throw new InvalidOperationException("not supported (yet): cue files with track 1 pregaps");
                        //but now we add one anyway, because every existing cue+bin seems to implicitly specify this
                        cue_track.PreGap = new Timestamp(150);
                    }

                    //check whether a pregap is requested.
                    //this causes empty sectors to get generated without consuming data from the blob
                    if (cue_track.PreGap.Sector > 0)
                    {
                        for (int i = 0; i < cue_track.PreGap.Sector; i++)
                        {
                            Sectors.Add(new SectorEntry(pregap_sector));
                        }
                    }

                    //look ahead to the next track's index 1 so we can see how long this track's last index is
                    //or, for the last track, use the length of the file
                    int track_length_aba;
                    if (t == cue_file.Tracks.Count - 1)
                        track_length_aba = blob_length_aba - blob_timestamp;
                    else track_length_aba = cue_file.Tracks[t + 1].Indexes[1].Timestamp.Sector - blob_timestamp;
                    //toc_track.length_aba = track_length_aba; //xxx

                    //find out how many indexes we have
                    int num_indexes = 0;
                    for (num_indexes = 0; num_indexes <= 99; num_indexes++)
                        if (!cue_track.Indexes.ContainsKey(num_indexes)) break;

                    //for each index, calculate length of index and then emit it
                    for (int index = 0; index < num_indexes; index++)
                    {
                        bool is_last_index = index == num_indexes - 1;

                        //install index into hierarchy
                        var toc_index = new DiscStructure.Index {Number = index};
                        toc_track.Indexes.Add(toc_index);
                        if (index == 0)
                        {
                            //zero 18-dec-2014 - uhhhh cant make sense of this.
                            //toc_index.aba = track_disc_pregap_aba - (cue_track.Indexes[1].Timestamp.Sector - cue_track.Indexes[0].Timestamp.Sector);
                            toc_index.aba = track_disc_pregap_aba;
                        }
                        else toc_index.aba = Sectors.Count;

                        //calculate length of the index
                        //if it is the last index then we use our calculation from before, otherwise we check the next index
                        int index_length_aba;
                        if (is_last_index)
                            index_length_aba = track_length_aba - (blob_timestamp - blob_track_start);
                        else index_length_aba = cue_track.Indexes[index + 1].Timestamp.Sector - blob_timestamp;

                        //emit sectors
                        for (int aba = 0; aba < index_length_aba; aba++)
                        {
                            bool is_last_aba_in_index = (aba == index_length_aba - 1);
                            bool is_last_aba_in_track = is_last_aba_in_index && is_last_index;

                            switch (cue_track.TrackType)
                            {
                                case ETrackType.Audio:  //all 2352 bytes are present
                                case ETrackType.Mode1_2352: //2352 bytes are present, containing 2048 bytes of user data as well as ECM
                                case ETrackType.Mode2_2352: //2352 bytes are present, containing the entirety of a mode2 sector (could be form0,1,2)
                                    {
                                        //these cases are all 2352 bytes
                                        //in all these cases, either no ECM is present or ECM is provided.
                                        //so we just emit a Sector_Raw
                                        Sector_RawBlob sector_rawblob = new Sector_RawBlob
                                            {
                                                Blob = cue_blob,
                                                Offset = blob_cursor
                                            };
                                        blob_cursor += 2352;
                                        Sector_Mode1_or_Mode2_2352 sector_raw;
                                        if(cue_track.TrackType == ETrackType.Mode1_2352)
                                            sector_raw  = new Sector_Mode1_2352();
                                        else if (cue_track.TrackType == ETrackType.Audio)
                                            sector_raw = new Sector_Mode1_2352(); //TODO should probably make a new sector adapter which errors if 2048B are requested
                                        else if (cue_track.TrackType == ETrackType.Mode2_2352)
                                            sector_raw = new Sector_Mode2_2352();
                                        else throw new InvalidOperationException();

                                        sector_raw.BaseSector = sector_rawblob;

                                        Sectors.Add(new SectorEntry(sector_raw));
                                        break;
                                    }
                                case ETrackType.Mode1_2048:
                                    //2048 bytes are present. ECM needs to be generated to create a full sector
                                    {
                                        //ECM needs to know the sector number so we have to record that here
                                        int curr_disc_aba = Sectors.Count;
                                        var sector_2048 = new Sector_Mode1_2048(curr_disc_aba + 150)
                                            {
                                                Blob = new ECMCacheBlob(cue_blob),
                                                Offset = blob_cursor
                                            };
                                        blob_cursor += 2048;
                                        Sectors.Add(new SectorEntry(sector_2048));
                                        break;
                                    }
                            } //switch(TrackType)

                            //we've emitted an ABA, so consume it from the blob
                            blob_timestamp++;

                        } //aba emit loop

                    } //index loop

                    //check whether a postgap is requested. if it is, we need to generate silent sectors
                    for (int i = 0; i < cue_track.PostGap.Sector; i++)
                    {
                        Sectors.Add(new SectorEntry(pregap_sector));
                    }

                    //we're done with the track now.
                    //record its length:
                    toc_track.LengthInSectors = Sectors.Count - toc_track.Indexes[1].aba;
                    curr_track++;

                    //if we ran off the end of the blob, pad it with zeroes, I guess
                    if (blob_cursor > blob_length_bytes)
                    {
                        //mutate the blob to an encapsulating Blob_ZeroPadAdapter
                        Blobs[Blobs.Count - 1] = new Blob_ZeroPadAdapter(Blobs[Blobs.Count - 1], blob_length_bytes, blob_cursor - blob_length_bytes);
                    }

                } //track loop
            } //file loop

            //finally, analyze the length of the sessions and the entire disc by summing the lengths of the tracks
            //this is a little more complex than it looks, because the length of a thing is not determined by summing it
            //but rather by the difference in abas between start and end
            //EDIT - or is the above nonsense? it should be the amount of data present, full stop.
            Structure.LengthInSectors = 0;
            foreach (var toc_session in Structure.Sessions)
            {
                var firstTrack = toc_session.Tracks[0];

                //track 0, index 0 is actually -150. but cue sheets will never say that
                //firstTrack.Indexes[0].aba -= 150;

                var lastTrack = toc_session.Tracks[toc_session.Tracks.Count - 1];
                session.length_aba = lastTrack.Indexes[1].aba + lastTrack.LengthInSectors - firstTrack.Indexes[0].aba;
                Structure.LengthInSectors += toc_session.length_aba;
            }
        }