public void OnCheckEscape(CheckEscapeEvent ev) { if (ev.Player.IsCuffed) { if (BetterDisarming.AnnounceCuffedEscape.Contains(ev.Player.Role)) { BetterDisarming.Announce(ev.Player.Role); } } else { if (BetterDisarming.AnnounceEscape.Contains(ev.Player.Role)) { BetterDisarming.Announce(ev.Player.Role); } } }
public void OnRoundStart(RoundStartEvent ev) { Environment.StartCoroutine(BetterDisarming.Update(Object.FindObjectOfType <Escape>())); }