Ejemplo n.º 1
0
        /// <summary>
        /// Handles when the error check dialogue is closed
        /// </summary>
        void errorCheckDialog_FormClosed(object sender, FormClosedEventArgs e) {
            // store its previous position
            _previousCheckDialogPosition = _errorCheckDialog.Location;
            _hasOldCheckDialogPosition = true;

            // we have to create a new dialogue the next time so we clear it
            _errorCheckDialog = null;
        }
Ejemplo n.º 2
0
        public static void ShowErrorDialog(ref ErrorCheckDialog errorDialog, BehaviorTreeList behaviorTreeList, BehaviorTreeView behaviorTreeView, Form owner, string title, List <Node.ErrorCheck> result)
        {
            // store the old position of the check dialogue and close it
            if (errorDialog != null)
            {
                errorDialog.Close();
            }

            // prepare the new dialogue
            errorDialog                  = new ErrorCheckDialog();
            errorDialog.Owner            = owner;
            errorDialog.BehaviorTreeList = behaviorTreeList;
            errorDialog.BehaviorTreeView = behaviorTreeView;
            errorDialog.Text             = title;

            // add the errors to the check dialogue
            foreach (Node.ErrorCheck check in result)
            {
                BehaviorNode behavior = check.Node != null ? check.Node.Behavior : null;

                // group the errors by the behaviour their occured in

                // get the group for the error's behaviour
                ListViewGroup group = null;

                foreach (ListViewGroup grp in errorDialog.listView.Groups)
                {
                    if (grp.Tag == behavior)
                    {
                        group = grp;
                        break;
                    }
                }

                // if there is no group, create it
                if (group == null)
                {
                    group     = new ListViewGroup(behavior != null ? ((Node)behavior).Label : "Error");
                    group.Tag = behavior;
                    errorDialog.listView.Groups.Add(group);
                }

                // create an item for the error in the group
                ListViewItem item = new ListViewItem(check.Description);
                item.Group = group;
                item.Tag   = check.Node;

                switch (check.Level)
                {
                case (ErrorCheckLevel.Message):
                    item.ImageIndex = 0;
                    break;

                case (ErrorCheckLevel.Warning):
                    item.ImageIndex = 1;
                    break;

                case (ErrorCheckLevel.Error):
                    item.ImageIndex = 2;
                    break;
                }

                errorDialog.listView.Items.Add(item);
            }

            // if no errors were found, tell the user so
            if (result.Count < 1)
            {
                errorDialog.listView.Items.Add(new ListViewItem("No Errors.", (int)ErrorCheckLevel.Message));
            }

            // show the dialogue
            errorDialog.Show();
        }
Ejemplo n.º 3
0
        public void ShowErrorDialog(string title, string groupLabel, List<Node.ErrorCheck> result) {
            // store the old position of the check dialogue and close it
            if (_errorCheckDialog != null) {
                _errorCheckDialog.Close();
            }

            // prepare the new dialogue
            _errorCheckDialog = new ErrorCheckDialog();
            _errorCheckDialog.Owner = this.ParentForm;
            _errorCheckDialog.BehaviorTreeList = _behaviorTreeList;
            _errorCheckDialog.BehaviorTreeView = this;
            _errorCheckDialog.Text = title;
            _errorCheckDialog.FormClosed += new FormClosedEventHandler(errorCheckDialog_FormClosed);

            // add the errors to the check dialogue
            foreach(Node.ErrorCheck check in result) {
                BehaviorNode behavior = check.Node.Behavior;

                // group the errors by the behaviour their occured in

                // get the group for the error's behaviour
                ListViewGroup group = null;
                foreach(ListViewGroup grp in _errorCheckDialog.listView.Groups) {
                    if (grp.Tag == behavior) {
                        group = grp;
                        break;
                    }
                }

                // if there is no group, create it
                if (group == null) {
                    group = new ListViewGroup(groupLabel);
                    group.Tag = behavior;
                    _errorCheckDialog.listView.Groups.Add(group);
                }

                // create an item for the error in the group
                ListViewItem item = new ListViewItem(check.Description);
                item.Group = group;
                item.Tag = check.Node;

                switch (check.Level) {
                    case (ErrorCheckLevel.Message):
                        item.ImageIndex = 0;
                        break;

                    case (ErrorCheckLevel.Warning):
                        item.ImageIndex = 1;
                        break;

                    case (ErrorCheckLevel.Error):
                        item.ImageIndex = 2;
                        break;
                }

                _errorCheckDialog.listView.Items.Add(item);
            }

            // if no errors were found, tell the user so
            if (result.Count < 1) {
                _errorCheckDialog.listView.Items.Add(new ListViewItem("No Errors.", (int)ErrorCheckLevel.Message));
            }

            // show the dialogue
            _errorCheckDialog.Show();

            // set its position to the position of the previous dialogue
            if (_hasOldCheckDialogPosition) {
                _errorCheckDialog.Location = _previousCheckDialogPosition;
            }
        }
Ejemplo n.º 4
0
        public static void ShowErrorDialog(ref ErrorCheckDialog errorDialog, BehaviorTreeList behaviorTreeList, BehaviorTreeView behaviorTreeView, Form owner, string title, List<Node.ErrorCheck> result)
        {
            // store the old position of the check dialogue and close it
            if (errorDialog != null)
            {
                errorDialog.Close();
            }

            // prepare the new dialogue
            errorDialog = new ErrorCheckDialog();
            errorDialog.Owner = owner;
            errorDialog.BehaviorTreeList = behaviorTreeList;
            errorDialog.BehaviorTreeView = behaviorTreeView;
            errorDialog.Text = title;

            // add the errors to the check dialogue
            foreach (Node.ErrorCheck check in result)
            {
                BehaviorNode behavior = check.Node != null ? check.Node.Behavior : null;

                // group the errors by the behaviour their occured in

                // get the group for the error's behaviour
                ListViewGroup group = null;
                foreach (ListViewGroup grp in errorDialog.listView.Groups)
                {
                    if (grp.Tag == behavior)
                    {
                        group = grp;
                        break;
                    }
                }

                // if there is no group, create it
                if (group == null)
                {
                    group = new ListViewGroup(behavior != null ? ((Node)behavior).Label : "Error");
                    group.Tag = behavior;
                    errorDialog.listView.Groups.Add(group);
                }

                // create an item for the error in the group
                ListViewItem item = new ListViewItem(check.Description);
                item.Group = group;
                item.Tag = check.Node;

                switch (check.Level)
                {
                    case (ErrorCheckLevel.Message):
                        item.ImageIndex = 0;
                        break;

                    case (ErrorCheckLevel.Warning):
                        item.ImageIndex = 1;
                        break;

                    case (ErrorCheckLevel.Error):
                        item.ImageIndex = 2;
                        break;
                }

                errorDialog.listView.Items.Add(item);
            }

            // if no errors were found, tell the user so
            if (result.Count < 1)
            {
                errorDialog.listView.Items.Add(new ListViewItem("No Errors.", (int)ErrorCheckLevel.Message));
            }

            // show the dialogue
            errorDialog.Show();
        }