Ejemplo n.º 1
0
        public static void Handle(Entities.GameClient client, DataPacket inPacket)
        {
            if (client.Trade.Trading)
                return;
            if (!client.Alive)
                return;

            using (var npcrequest = new NPCRequestPacket(inPacket))
            {
                try
                {
                    if (npcrequest.Option == 255)
                    {
                        client.CurrentNPC = null;
                        return;
                    }

                    if (Core.Kernel.Shops.ContainsKey(npcrequest.NPCID))
                    {
                        if (!Core.Kernel.Shops[npcrequest.NPCID].AssociatedNPC.IsInMap(client))
                        {
                            return;
                        }

                        Packets.GeneralDataPacket pack = new Packets.GeneralDataPacket();
                        pack.Action = Enums.DataAction.OpenUpgrade;
                        pack.Id = client.EntityUID;
                        pack.Data1 = 32;
                        pack.Data3Low = client.X;
                        pack.Data3High = client.Y;
                        pack.Timestamp = npcrequest.NPCID;
                        client.Send(pack);
                    }
                    else
                    {
                        Entities.NPC npc = Core.Kernel.NPCs[npcrequest.NPCID];
                        if (!npc.IsInMap(client))
                        {
                            return;
                        }

                        if (Core.Screen.GetDistance(client.X, client.Y, npc.X, npc.Y) >= Core.NumericConst.MaxNPCDistance && npc.NPCType != Enums.NPCType.Distance)
                        {
                            using (var fmsg = Packets.Message.MessageCore.CreateSystem(client.Name, Core.MessageConst.TOO_FAR_NPC))
                                client.Send(fmsg);
                            return;
                        }
                        client.CurrentNPC = npc;

                        client.CurrentNPC.CallDialog(client, npcrequest.Option);
                    }
                }
                catch
                {
                    using (var fmsg = Packets.Message.MessageCore.CreateSystem(client.Name, string.Format("NPCID: {0}", npcrequest.NPCID)))
                        client.Send(fmsg);
                }
            }
        }
Ejemplo n.º 2
0
        public static void Handle(Entities.GameClient client, DataPacket inPacket)
        {
            if (client.Trade.Trading)
            {
                return;
            }
            if (!client.Alive)
            {
                return;
            }

            using (var npcrequest = new NPCRequestPacket(inPacket))
            {
                try
                {
                    if (npcrequest.Option == 255)
                    {
                        client.CurrentNPC = null;
                        return;
                    }

                    if (Core.Kernel.Shops.ContainsKey(npcrequest.NPCID))
                    {
                        if (!Core.Kernel.Shops[npcrequest.NPCID].AssociatedNPC.IsInMap(client))
                        {
                            return;
                        }

                        Packets.GeneralDataPacket pack = new Packets.GeneralDataPacket();
                        pack.Action    = Enums.DataAction.OpenUpgrade;
                        pack.Id        = client.EntityUID;
                        pack.Data1     = 32;
                        pack.Data3Low  = client.X;
                        pack.Data3High = client.Y;
                        pack.Timestamp = npcrequest.NPCID;
                        client.Send(pack);
                    }
                    else
                    {
                        Entities.NPC npc = Core.Kernel.NPCs[npcrequest.NPCID];
                        if (!npc.IsInMap(client))
                        {
                            return;
                        }

                        if (Core.Screen.GetDistance(client.X, client.Y, npc.X, npc.Y) >= Core.NumericConst.MaxNPCDistance && npc.NPCType != Enums.NPCType.Distance)
                        {
                            using (var fmsg = Packets.Message.MessageCore.CreateSystem(client.Name, Core.MessageConst.TOO_FAR_NPC))
                                client.Send(fmsg);
                            return;
                        }
                        client.CurrentNPC = npc;

                        client.CurrentNPC.CallDialog(client, npcrequest.Option);
                    }
                }
                catch
                {
                    using (var fmsg = Packets.Message.MessageCore.CreateSystem(client.Name, string.Format("NPCID: {0}", npcrequest.NPCID)))
                        client.Send(fmsg);
                }
            }
        }